by Graf Zahl » Tue Mar 27, 2018 12:23 am
I already posted a few numbers on the news thread, but I am certain that some people may be very interested about the results.
We now hit the number of 900 distinct users reporting, so here's a quick rundown of the interesting stuff:
6 users reported using Windows XP - that's actually a lot lower than we would have expected!
85 users have reported data for the software renderer.
870 users have reported data for the hardware renderer.
13 users run the software renderer on a 32 bit system.
14 users run the software renderer with the 32 bit EXE on a 64 bit system (An important note to these: The 64 bit software renderer is considerably faster on your system!)
39 users run the hardware renderer on a 32 bit system.
98 users run the hardware renderer with the 32 bit EXE on a 64 bit system (If you do so, we'd appreciate some feedback. If there is a performance issue, please update the graphics driver.)
49 users run the hardware renderer in legacy (OpenGL 2.0) mode
287 users run the hardware renderer on OpenGL 3.x and 4.x capable hardware
534 users run the hardware renderer on Vulkan capable hardware. (The number may be higher, because there is no easy way to detect Vulkan support on Intel graphics, it can only be done quickly on NVidia and AMD.)
3 users run the software renderer without the hardware accelerated 2D elements
0 users run the software renderer on ancient cards which only support Shader Model 1.4
Needless to say, the biggest surprise here is that the vast majority of 32 bit downloads is actually being used on 64 bit systems. Anyone doing this should really reconsider, and if there's legitimate performance issues, try to solve them. The 64 bit version should run significantly better on such a system, if that system is properly working.