While it is definitely true that some bugs and features take precedence over others, depending on an individual developers' preferences, I am getting a *LOT* of people asking me "is X and Y okay to post on the forums?"
The universal unconditional answer to that is: Yes. Post it. No matter what, just post it. Please don't ask me if it's okay to post it - you are given forum permissions with the expectation that you will use them.
You might fear being judged or looking dumb in doing so. But your own fear is what's holding GZDoom back - no one will judge you, and the worst thing that can happen is you being as vague as possible - don't do that. Give as much detail as you can with the issue, and you're fine.
The main reason why an issue is closed and rejected is because the solution is incompatible with GZDoom's overall current goals - which again, we do not judge you for.
For bugs, we need steps to reproduce, what your hardware and operating system specs are, and all that fun stuff.
For features (including code submissions), we need at least one strong use case, preferably more than one, and your idea has to benefit more than just your own mod.
If you feel like your issue is being ignored, it's not. Keep in mind that GZDoom is a community-powered project with no financial backing, so it may be some time until we get to it. It's not unusual prior to a release for Graf to go through and give a response to and close as many open issue threads as possible with one reason or another.
As I always tell people who ask me about this: It's better to post an issue that gets rejected, than it is to not post something that would've been solved.
Found a minor issue? It's probably not that minor.
Here, developers communicate stuff that does not go onto the main News section or the front page of the site.
[Dev Blog] [Development Builds] [Git Change Log] [GZDoom Github Repo]
[Dev Blog] [Development Builds] [Git Change Log] [GZDoom Github Repo]
Moderator: GZDoom Developers
Post Reply
1 post
• Page 1 of 1
Jump to
- Important Threads
- ↳ HELP! "Account is inactive!"
- ↳ Official ZDoom Community Rules
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)
- ↳ Archived Bugs & Suggestions (Mantis Tracker)