Nash wrote:For the "Fmod somehow sounds better", this can be investigated with a spectrum analyzer. Enjay, can you provide a scenario where you can clearly distinguish the "richness" difference you describe between the 2 sound systems? If we can record that scene's audio and run them through an SA, it'll reveal better results.
For me, it's anywhere. Just firing up the game on MAP01, shooting the pistol and hearing the monster wake-up sounds is enough for me to hear it not sound as good. Lack of richness would be a reasnable description. I'm just about to go out for the day so I can't record anything right now but if you need me to, I can later on.
Also, I notice that when I start up with OpenAL I get an in-your-face yellow message telling me that my speaker device is being opened. Given that this isn't actually an error, any chance it could be toned down a bit please? (Maybe it's just overt in this debugging phase anyway?)
Spoiler:
I look out for brightly coloured messages whizzing past when I start the game as a clue to errors with whichever mod I might be working with and this just muddies the water for me.