New Bug Tracking System Installed (Defunct)

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Re: New Bug Tracking System Installed

Postby sonic_HD87 » Wed Jan 18, 2017 6:43 pm

I'm glad that registration is piss-off easy, i have some QZDoom glitches to report:

Image

Even if i fix the link (by removing the HTML tags) on it, this happends:

Image

I had to copy the whole HTML stuff and create a .html file and open it with the browser to fix it...
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Re: New Bug Tracking System Installed

Postby Rachael » Wed Jan 18, 2017 6:55 pm

Sorry. Until I have some clue as to what messed up the email system, this is what we have. >_<
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Re: New Bug Tracking System Installed

Postby 3371-Alpha » Wed Jan 18, 2017 8:23 pm

Does this new bug tracker use the same account management system as our forums or do we need to create a new account?
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Re: New Bug Tracking System Installed

Postby Rachael » Wed Jan 18, 2017 8:33 pm

For now, you need to create a new account. Getting it working was more important at the time than getting all the extensions in order to support a smoother integration. (That is why it currently uses the default white/gray/blue color scheme instead of darkening to more zdoom-like colors - that, and MantisBT changed the system completely in 2.0.0)
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Re: New Bug Tracking System Installed

Postby wildweasel » Wed Jan 18, 2017 8:57 pm

Did we ever figure out how to disable the "New account registered" emails? If not, I can always create a GMail filter that deletes them on sight.
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Re: New Bug Tracking System Installed

Postby Rachael » Wed Jan 18, 2017 9:08 pm

No - unfortunately to do that it seems I have to disable the email system entirely - and then it's not possible to create new accounts.

What you can do, though, is create a fake email address, change your email to it, and then forget about it afterward. (I'd save the email credentials just in case you ever have to recover your account, though)

I don't know what level you have to be to get those emails, but it seems to be a curse for any administrator.
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Re: New Bug Tracking System Installed

Postby wildweasel » Wed Jan 18, 2017 9:11 pm

For what it's worth, GMail's filter system is sophisticated enough that I can tell it to find any messages from noreply@zdoom.org that contain the word "registration", mark them as Read, and trash them.
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Re: New Bug Tracking System Installed

Postby Rachael » Wed Jan 18, 2017 9:12 pm

Fair enough. :)
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Re: New Bug Tracking System Installed

Postby Graf Zahl » Thu Jan 19, 2017 7:29 am

I think it's pathetic that this most pointless notification cannot be switched off. I want to see a notification for a new report but what do I care that a new user has registered? This should be reported as a bug to Mantis, although I think if the problem is still present after so many years, they are simply too dense to see it as a problem.
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Lead GZDoom Developer
 
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mantis split 1

Postby Alekv » Fri Jan 20, 2017 1:51 am

in the latest version GZDoom-GPL it does not work correctly ChangeLevel, and maybe something else..
in normal GZDoom, levels change normally.

As well as the latest versions of gzdoom very tough bugs, my game does not work correctly on versions: gzdoom-g2.4pre-186-g0376c8b.7z

that would test, run the demo game Forest adventure on the latest builds and gzdoom gzdoom-gpl


I write about this bugs here(zdoom), because I can not write on this site:
https://mantis.zdoom.org/view_all_bug_p ... oject_id=0
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mantis split 2

Postby Nash » Fri Jan 20, 2017 10:54 am

Alekv wrote:I write about this bugs here(zdoom), because I can not write on this site:
https://mantis.zdoom.org/view_all_bug_p ... oject_id=0


You have to make formal and proper bug reports, otherwise nothing will get done. Just make an account on the Mantis board, upload EASILY RUNNABLE WADs or demos for the programmers to quickly verify your problem. Help them help you. :D
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Re: GZDoom-GPL (game engine for indies) - ZScript added!

Postby Cherepoc » Fri Jan 20, 2017 11:27 am

Nash wrote:
Alekv wrote:I write about this bugs here(zdoom), because I can not write on this site:
https://mantis.zdoom.org/view_all_bug_p ... oject_id=0


You have to make formal and proper bug reports, otherwise nothing will get done. Just make an account on the Mantis board, upload EASILY RUNNABLE WADs or demos for the programmers to quickly verify your problem. Help them help you. :D

Not everyone can register there right now because of broken verification links.
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Re: GZDoom-GPL (game engine for indies) - ZScript added!

Postby Rachael » Fri Jan 20, 2017 11:51 am

Copy the email into an HTML file and then open it in your browser.

MantisBT broke it, it's a known issue that they haven't fixed for years. This also didn't become a problem until I started customizing the tracker for ZDoom - and I really have no idea what broke it - and there's no easy way to trigger email notifications without bothering the living hell out of every other administrator that's registered on it. It seems like the changes I made to the configuration to make sure it doesn't appear as spam every time you get it is what caused it.
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Re: GZDoom-GPL (game engine for indies) - ZScript added!

Postby Cherepoc » Fri Jan 20, 2017 12:03 pm

Eruanna wrote:Copy the email into an HTML file and then open it in your browser.

Or copy the link and use html decoder. That's what I wrote on russian forums, so I hope he'll register.
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Cherepoc
 
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Re: GZDoom-GPL (game engine for indies) - ZScript added!

Postby Rachael » Fri Jan 20, 2017 12:33 pm

Either works. One way or another, get it to show the proper HTML for the message.
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Rachael
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