"Execution could not continue" - Your ZDoom may be too old!

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Re: "Execution could not continue" - Your ZDoom may be too o

Postby _mental_ » Sat Oct 03, 2020 2:07 am

Taking into account that the given mod doesn't work with modern GZDoom at all, it's not a big surprise that it crashes with some old version.
Code: Select allExpand view
Script error, "god-glove.pk3:nicedemons.txt" line 139:
State NCaco.7 links to a state with incompatible restrictions.
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Re: "Execution could not continue" - Your ZDoom may be too o

Postby superlogan101 » Thu Mar 18, 2021 5:23 pm

i get the error 53 msvbvm50.dii =, i have looked up fixes and downloaded the file and put it in doom builders files but it still doesn't work
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Re: "Execution could not continue" - Your ZDoom may be too o

Postby wildweasel » Thu Mar 18, 2021 7:05 pm

You are missing some libraries needed for Doom Builder to run correctly. This is likely going to be either SlimDX or the Microsoft Visual C++ runtime package; I could not say for sure which version you need.
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Re: "Execution could not continue" - Your ZDoom may be too o

Postby Player701 » Fri Mar 19, 2021 9:56 am

superlogan101 wrote:i get the error 53 msvbvm50.dii

msvbvm50 is part of the Visual Basic runtime. This means you're probably using Doom Builder 1, which is ancient. Try Ultimate Doom Builder instead,
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