Official ZDoom Community Rules [revised Aug 25 2018]

We sure do have a lot of rules and guidelines threads - find them all here, and please make sure you've read them! Also, community-wide announcements (that aren't major ZDoom News) go here as well.

Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Mon Mar 28, 2016 11:06 am

We're only a few days away from the first of April, which denizens of the Internet will most likely know is April Fools' Day. I'm sure there'll be some good fun to be had, but I'd just like to say before the proceedings, that I'd really like it if nobody tries to use April Fools as an excuse to be a jerk. The community's done a pretty good job of keeping the day clean and reasonable for the past several years, so hopefully we can keep up that record this year. Just keep the rules in mind when designing your prank.

Oh, and by the way, if you're going to pull the "project with misleading name" prank this year, remember that you're still beholden to the Project Posting Guidelines. =P
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby Nash » Mon Apr 18, 2016 12:49 pm

For the Bugs forum, would it be a good idea to write in a much bigger and over-the-top font to provide runnable example files and especially NO to screenshots/videos only as those are next to useless for debugging? :mrgreen: Imagine the amount of interactions cut, and time saved fixing bugs if Graf didn't have to ask for an example file every time none was provided...
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Mon Apr 18, 2016 12:51 pm

Nash wrote:For the Bugs forum, would it be a good idea to write in a much bigger and over-the-top font to provide runnable example files and especially NO to screenshots/videos only as those are next to useless for debugging? :mrgreen: Imagine the amount of interactions cut, and time saved fixing bugs if Graf didn't have to ask for an example file every time none was provided...

That's actually already covered by the Bug Posting Guidelines that nobody apparently reads. =/
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby Nash » Mon Apr 18, 2016 12:52 pm

Yeah, I know it's there and I know nobody reads it, which was why I suggested "written much bigger and over-the-top" haha. =P

EDIT: I meant, write it much bigger in the red warning box at the top of the Bugs forum.
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Mon Apr 18, 2016 1:01 pm

Nash wrote:Yeah, I know it's there and I know nobody reads it, which was why I suggested "written much bigger and over-the-top" haha. =P

EDIT: I meant, write it much bigger in the red warning box at the top of the Bugs forum.

Ah. Well, that's going to have to be up to Randi...
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby LastManonEarth » Mon Apr 25, 2016 5:39 pm

Hi All. I agree with forum rules. Will try to help as well as enjoy my stay here. Thanks in advance!
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby DARK BARON » Tue Apr 26, 2016 7:13 pm

hey can i still post on this? yes?
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Tue Apr 26, 2016 7:36 pm

DARK BARON wrote:hey can i still post on this? yes?

Do you have some reason to post in here? Problems with the rules? Questions about them?
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby Caligari87 » Tue May 10, 2016 2:06 pm

@wildweasel (or other mods): This may be a dumb question, but are these rules under any kind of "licensing" or attribution requirements?

The reason I ask is that I'm working on a minor revamp of the /r/Doom subreddit, and I'd like to use these rules as a base. With some changes due to the site format/capabilities and my own needs of course, but a large chunk of stuff may end up copy-pasted verbatim on the subreddit Wiki page or sidebar.

I'd like to provide credit and a link back here to the source. Just wanted to know if that's okay and if there's anything else I should take into consideration.

8-)
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Tue May 10, 2016 2:13 pm

I'd like to formally declare the rules Creative Commons Zero. No need for credits or share alike.
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby Caligari87 » Tue May 10, 2016 2:16 pm

Awesome, thank you for the clarification :)

8-)
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Wed May 11, 2016 12:24 pm

Would like to bring this to attention again: Please use image thumbnails! Spoilers DO NOT stop images from loading! Large images get cropped badly by the forum layout! I've had to edit a lot of posts lately to fix this stuff and it's all covered in the rules with a handy guide and everything so please spare me the extra minutes of work it takes.
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby Xaser » Wed May 11, 2016 1:14 pm

Super-seconded. Large images in spoiler tags inevitably get cut off in my browser window, making it impossible to view the entire image without right-clicking and selecting "Open Image in New Tab," at which point it would've been better off as a hyperlink. :P

As a note for Imgur users: auto-generated thumbnails still exist, even though links for them annoyingly no longer appear on the post-upload page any more. You can still reference 'em by plugging in a single-letter suffix to the image URL (in this case, a 't'):

Code: Select allExpand view
[url=http://i.imgur.com/kwerV0Y.png][img]http://i.imgur.com/kwerV0Yt.png[/img][/url]

Image

The list of available thumbnail sizes is here, for reference.

*throws Spock*
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby unRyker » Mon Jun 06, 2016 11:32 am

Nice to see an organized list of rules! I have suggestions and a question about them as well as my opinion. If you have a MIDI version or demake of a copyrighted song and include it somewhere in your mod, would that still be considered breaking the mandatory community rule which is:
wildweasel wrote:
  • Any other copyrighted media to which you do not own distribution rights.

As long as the original song name, and the person behind the creation of the demake is properly given credit? Perhaps will it depend on more complicated factors/conditions or be a straight-out no?
(I might have to shut down my project post's download for now if it's the latter)

And here's my two suggestions:
  • NeuralStunner should be recognized as a forum administrator because his name is green, heh.
  • I'd recommend https://i.sli.mg/ as a viable alternative to Imgur. Some people frown upon Imgur as it's been accused of censorship this year, lately.
Anyways, this honestly is one of the text-only posts I keep coming back here to on the forums. It's just so addicting to read. The first time I read it, it was inconceivable to me after all those years that Kevin Cloud's injured knee was one of the textures snapped for Doom right when I was getting bored. Mind-blowing trivia! That's a secret formula to keep people reading right there!
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Re: Official ZDoom Community Rules [revised Mar 14 2016]

Postby wildweasel » Mon Jun 06, 2016 11:51 am

MIDI versions of commercial songs are okay, because they are not the original song. Credit to whoever sequenced the MIDI is a good thing to have as well.

I'll have to update the staff list (Hellser is a mod now, too), and I'll look into your host link. Thank you for the suggestions though!
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