Well, that's a pretty annoying way to kick things off. Let's see if the wad itself is any better!
...well, that's a promising start. Well, no use sitting here. Let's dip right in...
Huh? Looks like nothing's changed. At all. I played a level or two and didn't see so much as an altered pixel. Weird. I must be missing something? Let me dip into the WAD itself and see what's there...
So, let's go through this treasure trove, shall we?
1.) So many empty header files, presumably to organize lumps that don't actually exist yet. PK3s, man! Learn them, love them! They have, like,
folders and shit!
2.)
No DECORATE code. At all. The only DECORATE lump is entirely commented out, and primarily consists of #includes for "Curses Scripts" that apparently involve tons of lumps that don't exist. If someone could kindly elucidate as to what Curses Scripts are, I'd be most grateful.
3.) The boxarts for Baldur's Gate and Icewind Dale, and the logo to Planescape. I don't know why.
4.) 832 sprites of a lady in a skimpy leprechaun costume (the one in the OP). These are all from an isometric top-down perspective, and thus would probably look really weird if they were ever implemented in any working actor.
5.) A MIDI file that plays over that wonderful TITLEPIC. It's not a BAD midi, but it's not especially interesting.
6.) A text file crediting a bunch of people for things that aren't in the WAD (including, predictably, a Marathon TC) and this:
+Story:
In some magical way, the forces and entities from Dungeon & Dragons universes ("Forgotten Realms" and "Planescape") or Baldur's Gate, Icewind Dale, and Planescape game titles, made their presence known to this world!
They are now wrecking havoc.
They are looking to seize control over UAC's warp gate technology and make themselves @ home.
They also have D&D influences so beware!
Fortunately, there are benevolent entities willing to fight the overwhelming malevolent forces.
What are the odds?
One thing is for sure, get your fantasy freak on!
+Issues:
Tried to make some dug rocks (and later dug dust) w/ the skeleton dig in/out, but somehow, it eventually dies (no sounds for these two actor classes).
The mention of a skeleton in development makes me think that you simply never included
90% of the WAD (like, say, actual code so the game is changed) in the download. That's the only possibility I can come up with that paints this in a positive light.
So in short, I'm pretty sure you spent ten minutes on this. Please spend more than ten minutes on it. Thanks!