[UPDATED] Breathing Monsters Mod (v1.1)

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[UPDATED] Breathing Monsters Mod (v1.1)

Postby DoomedRabbit » Fri Sep 03, 2021 2:12 pm

This mod modifies the classic DOOM monsters to breathe while in their idle spawn state. This mod works with all classic DOOM IWADS and should work with mods that don't replace monsters.

Here is a comparison between classic monsters and modified monsters:

BEFORE:
Image

AFTER:
Image

DOWNLOAD HERE:
[DR] Breathing Monsters Mod 1.1.wad

Please let me know what you think, as this is my first DOOM mod I ever uploaded. Have fun! :D

CHANGELOG:
- [9/10/2021 - Version 1.1] Fixed the Hell Knight actor spawning Barons of Hell bug.

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Last edited by DoomedRabbit on Sat Oct 09, 2021 6:01 am, edited 3 times in total.
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby bluemoss » Fri Sep 03, 2021 2:56 pm

Squishy Hellspawn :)
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Skrell » Sun Sep 12, 2021 3:54 pm

Very cool idea!! I assume it won't work with BD monsters?
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby SanyaWaffles » Tue Sep 14, 2021 3:05 am

Skrell wrote:Very cool idea!! I assume it won't work with BD monsters?


yeah...

This mod works with all classic DOOM IWADS and should work with mods that don't replace monsters.
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby DoomedRabbit » Wed Sep 15, 2021 1:32 pm

Skrell wrote:Very cool idea!! I assume it won't work with BD monsters?


Sorry for the late reply. I actually tried running it with BD v21 and the mod did work, however the modified BD monsters get replaced by my mod, so the Imp for example will not be jumping at you anymore
(The monsters are reset to classic).

I do plan on adding more mod support in the next update, so if anyone wants to play a mod with this that is not compatible yet let me know and I will try and make it compatible! :D
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Skrell » Fri Sep 17, 2021 5:33 pm

DoomedRabbit wrote:
Skrell wrote:Very cool idea!! I assume it won't work with BD monsters?


Sorry for the late reply. I actually tried running it with BD v21 and the mod did work, however the modified BD monsters get replaced by my mod, so the Imp for example will not be jumping at you anymore
(The monsters are reset to classic).

I do plan on adding more mod support in the next update, so if anyone wants to play a mod with this that is not compatible yet let me know and I will try and make it compatible! :D

GREAT can't wait!!
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Skrell » Sat Oct 02, 2021 8:51 am

Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom :)
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Splosions » Fri Oct 08, 2021 8:43 pm

I tried the mod and liked very much.
But it have a problem:the hellknight is for some reason replaced by the baron of hell most of the time.

Pls fix it:)
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby DoomedRabbit » Sat Oct 09, 2021 5:59 am

Splosions wrote:I tried the mod and liked very much.
But it have a problem:the hellknight is for some reason replaced by the baron of hell most of the time.

Pls fix it:)

The bug has been fixed with the new version. Thank you for reporting the issue, it is much appreciated! :D

Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom :)

Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good. :wink:
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Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Skrell » Sat Oct 09, 2021 3:04 pm

DoomedRabbit wrote:
Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom :)

Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good. :wink:

Understood! Thank you for responding!
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Joined: 25 Mar 2013

Re: [RELEASED] Breathing Monsters Mod (v1.0)

Postby Splosions » Sun Oct 10, 2021 2:46 am

DoomedRabbit wrote:
Splosions wrote:I tried the mod and liked very much.
But it have a problem:the hellknight is for some reason replaced by the baron of hell most of the time.

Pls fix it:)

The bug has been fixed with the new version. Thank you for reporting the issue, it is much appreciated! :D

Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom :)

Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good. :wink:


Thank you for fixing it :D
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Joined: 13 Dec 2020
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Re: [UPDATED] Breathing Monsters Mod (v1.1)

Postby 00face » Fri Dec 10, 2021 12:05 pm

This is really cool, I hope you do more with this.
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