[RELEASE] Eternity-like Fullscreen HUD for Doom I/II

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[RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Postby Baratus » Sat Jul 24, 2021 7:06 am

Tinkered about a bit with SBARINFO and came up with an original HUD based heavily on the Eternity Engine HUD.

Known issues:
Recommended you use at "hud_scale 3", otherwise the kills/items/secrets aren't properly aligned to the right side of the screen, or might not be visible.
There's probably an easy fix to make it scalable, but SBARINFO makes my head spin.
Not recommended for maps with a 5+ digit monster count.

Works with GZDoom and LZDoom.


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Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Postby Armolitskiy » Fri Jul 30, 2021 1:35 am

Cool, I like it a lot.
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Joined: 19 Jul 2021
Discord: Armolitskiy#4866
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Postby NecroPoster » Tue Aug 03, 2021 7:29 pm

Thanks for making this. Tho I wish it was even more like the Eternity HUD beyond just the general positioning of the HUD elements.
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