Wolfenstein 3D Texturepack for Doom (v3.2.3)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Craneo
Posts: 214
Joined: Sat Jun 22, 2019 9:12 am
Discord: Craneo#8693
Graphics Processor: Intel (Modern GZDoom)
Location: Inside a crate in E2M2

Re: Wolfenstein 3D Texturepack for Doom (v3.2.3)

Post by Craneo »

Another update out, kinda forgot some of the changes since I didn't keep a changelog through but some of the new stuff are tweaked ICKWALL, GRASS and VINE textures as well as better fire walls and a new impaled moving body
User avatar
Rex705
Posts: 210
Joined: Sun Nov 22, 2015 5:49 pm
Discord: Rex705
Twitch ID: Rex705

Re: Wolfenstein 3D Texturepack for Doom (v3.2.3)

Post by Rex705 »

Now if only this was a PBR texture pack :shock:

Return to “Graphic/Audio Patches”