[Release] The D64ifier... for D64ifying your game.

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: [Release] The D64ifier... for D64ifying your game.

Postby thugsta » Sat Jul 31, 2021 8:08 pm

No worries. Yes this sounds great, any ETA currently for this update?

Also just some small suggestions maybe, for number 6 you can probably add dynamic rain also for exposed areas. Number 7 maybe add a Enhanced number 2 with tracer bullets so there is no hitscans and for 8 have the D3 monsters be extra variants rather then replacers so you have a chance for meeting either version to give a extra monsters to the roster you will meet randomly.

I look forward to your update. Can't wait.
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Joined: 21 Jan 2019

Re: [Release] The D64ifier... for D64ifying your game.

Postby armymen12002003 » Fri Aug 06, 2021 12:52 pm

Nice job with this doom 64 holds a special place to me cause it was the very first doom game i ever played are you gonna be adding kick to some of the weapons too?
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armymen12002003
Feel THIS, demon!
 
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Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Release] The D64ifier... for D64ifying your game.

Postby BrettBotTheCryonaut » Fri Aug 06, 2021 9:31 pm

thugsta wrote:any ETA currently for this update?

I had originally wanted to reply to this with "Now!" but that fell through big time because of a few real life issues and also the fact that I don't like the idea of the installer making a custom pack any more and I'd rather have a menu in-game that you can use to turn all the features on and off. No idea how long it will take me to figure that out though so there may be another update in the mean time. We'll see.

armymen12002003 wrote:Nice job with this doom 64 holds a special place to me cause it was the very first doom game i ever played are you gonna be adding kick to some of the weapons too?


Thanks! Yessir. Was working on that just the other day... but then I got sidetracked by Zelda (specifically trying to determine the correct shape/layout of the continent of Hyrule). I'm sure I'll get back over to Doom in the very near future though. :)
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Re: [Release] The D64ifier... for D64ifying your game.

Postby thugsta » Sun Aug 15, 2021 7:06 am

Hope this is still going well and that real life shines bright on the issues you had to take away shadows it might have casted. The custom installer pack sounded genius with a lot of customizability but toggles sound fine too but will be loaded still memory wise for those of low spec hardware (or phones even) as custom pack will just leave those out entirely. Either way i am still looking forward to this and wish you the best with it all.
thugsta
 
Joined: 21 Jan 2019

Re: [Release] The D64ifier... for D64ifying your game.

Postby SoulCircle » Sun Aug 15, 2021 8:34 pm

Man, this is such a great mod, I have to admit. I like all the texture and sprite choices for the replacements that you tossed in, it all fits together so well.
I'm more happy to see a mod like this finally come to fruition that is more than just a texture pack. You're doing some really good work and I'll definitely have this in my main list of mods for a while. Keep it up, my dude. If you need some playtesting ahead of a release, hit me up!
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Graphics Processor: nVidia with Vulkan support

Re: [Release] The D64ifier... for D64ifying your game.

Postby Voltcom9 » Sun Aug 22, 2021 5:47 am

This is some really impressive stuff! I really love the Doom64 aesthetic! Great job on this!
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Voltcom9
Was into the Outrun 80's aesthetic before it became mainsteam
 
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