Doom 3 for Doom Textures Replacer [v4 - 9/04/22]

Hello, in the past few days I started working on replacing the Doom 1/2 textures with Doom 3 ones, they are truecolor but low res (same res as the vanilla textures in fact), and should work with some mapsets, it replaces all vanilla Doom 1, 2 and Final Doom textures plus a few more PWAD ones such as SIGIL's, and it should work as a Zandronum skin folder autoload pk3 file.
The pack is not necesarily final and I may come back to it in the future, with more updates like tweaks and more PWAD support
Screenshots:

more (outdated) screenshots at: https://imgur.com/a/KGKBlIm
Download:
https://www.dropbox.com/s/h8j9q8idmawo3 ... 4.zip?dl=0
Changelog for v4:
- first and foremost, finally implemented TNT patch replacements
- added support for a few more PWADs (Ultimate Doom 2, Hellbound, Going Down, Hellevator)
- replaced the old pack skies in Plutonia (SKY2 and SK3), SIGIL and Doom 2 Dark World
- the next patches have been changed: RW21_5, DOOR15_3, COMP02_6, RW28_2, RW6_1, most of the meat patches, all of the compblue patches, most metallic base stuff, the greenrock patches, and Plutonia's MARBLE1 patch
- the next flats have been changed: the computer CONS flats, all small GATE flats, FLOOR1_1 and it's related flats, GRNROCK, FLAT5_1, CEIL5_1 and the SNAKEFLOOR flats (see: meat patches)
- included a bunch of higher-res versions (non-downscaled) of my Doom 3 texture edits for mappers to use in their own projects, be they classic Doom related or Doom 3 mods
- updated the paletted, non-truecolor .wad version for other ports with all the changes above, included the skies again, and added in a custom palette to it
Older versions:
Credits:
Recommended optional mods to play with:
- Liquids Texturepack (if you can run it that is)
- or alternatively, Rachael's fluids mod, which will smoothen the already provided liquid textures from D3
- any mod that makes flats glow (it looks nice!)
- Saegiru's fog mod (I'll recommend setting the fog to be reddish since all skyboxes in this texturepack are orange or red in color)
- ACES tonemap
- Steve's Flashlight, specially if you lower the light settings
- or alternatviely, DarkDoom
if anyone feels like making brightmaps or PBR for this pack, go ahead! I have no plans to do it myself but if someone feels like doing so it's appreciated.
The pack is not necesarily final and I may come back to it in the future, with more updates like tweaks and more PWAD support
Screenshots:

more (outdated) screenshots at: https://imgur.com/a/KGKBlIm
Download:
https://www.dropbox.com/s/h8j9q8idmawo3 ... 4.zip?dl=0
Changelog for v4:
- first and foremost, finally implemented TNT patch replacements
- added support for a few more PWADs (Ultimate Doom 2, Hellbound, Going Down, Hellevator)
- replaced the old pack skies in Plutonia (SKY2 and SK3), SIGIL and Doom 2 Dark World
- the next patches have been changed: RW21_5, DOOR15_3, COMP02_6, RW28_2, RW6_1, most of the meat patches, all of the compblue patches, most metallic base stuff, the greenrock patches, and Plutonia's MARBLE1 patch
- the next flats have been changed: the computer CONS flats, all small GATE flats, FLOOR1_1 and it's related flats, GRNROCK, FLAT5_1, CEIL5_1 and the SNAKEFLOOR flats (see: meat patches)
- included a bunch of higher-res versions (non-downscaled) of my Doom 3 texture edits for mappers to use in their own projects, be they classic Doom related or Doom 3 mods
- updated the paletted, non-truecolor .wad version for other ports with all the changes above, included the skies again, and added in a custom palette to it
Older versions:
Spoiler:
Credits:
Spoiler:
Recommended optional mods to play with:
- Liquids Texturepack (if you can run it that is)
- or alternatively, Rachael's fluids mod, which will smoothen the already provided liquid textures from D3
- any mod that makes flats glow (it looks nice!)
- Saegiru's fog mod (I'll recommend setting the fog to be reddish since all skyboxes in this texturepack are orange or red in color)
- ACES tonemap
- Steve's Flashlight, specially if you lower the light settings
- or alternatviely, DarkDoom
if anyone feels like making brightmaps or PBR for this pack, go ahead! I have no plans to do it myself but if someone feels like doing so it's appreciated.