Doom 64 facelift (Update 14.12.21 Version 1.1 for download)

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Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Fri Dec 17, 2021 11:51 am

Redone light on armor bonus.

gif is with 200% zoom

helm.gif


also added brightmaps and redone shotgun. Little less blur and better shapes

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Marcelus
 
Joined: 25 Jan 2020

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby freshlycutgrass » Fri Dec 17, 2021 10:57 pm

These are looking really nice! I'm looking forward to playing with the higher resolution sprites!
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Joined: 17 Dec 2021

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Sat Dec 18, 2021 1:49 am

freshlycutgrass wrote:These are looking really nice! I'm looking forward to playing with the higher resolution sprites!


Thank you
I still try do weapons and monster sprites in Blood upscale pack quality. Items and object looks good with manual editing but monsters and weapons are still blurred but usable . Blood has very nice pack. Is crisp, detailed but with original feeling. Who know how he made it. Hd sprites for doom 1 ,2 was more easy do than this upscale :D
Marcelus
 
Joined: 25 Jan 2020

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Tue Dec 21, 2021 3:11 pm

I need to get some rest from the doom. I'm trying to sprites for Blood. I don't like voxels and the current upscaled pack for Blood do not have reworked some sprites.
Wooden cross is not upscaled and I made it from scratch. When I have more, I'll start a new topic.
(Edit)
New topic with blood sprites is here
viewtopic.php?f=354&t=74233

Original vs New



Marcelus
 
Joined: 25 Jan 2020

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