Doom 64 facelift (Update 14.12.21 Version 1.1 for download)

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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 17, 2021 1:48 pm

Some weapons after upscaling do not look good. Shotgun and supershotgun are very bad. I made complete new shotgun from scratch.
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Re: Doom 64 facelift

Postby Marcelus » Sun Apr 18, 2021 1:57 am

more
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Last edited by Marcelus on Thu Apr 29, 2021 11:15 am, edited 1 time in total.
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Re: Doom 64 facelift

Postby Marcelus » Mon Apr 19, 2021 12:32 pm

Gameplay screenshots
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Re: Doom 64 facelift

Postby Marcelus » Thu Apr 22, 2021 11:07 am

Version 1.0 will be available for download on saturday

helm.png


d64backpack.png
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Re: Doom 64 facelift

Postby Marcelus » Sat Apr 24, 2021 11:45 am

VERSION 1.0 is available for download from first post

Added some ammo, monsters, weapons, more fonts in HD and enhanced some sprites from previous version.
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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Marcelus » Tue May 04, 2021 12:06 pm

Titlepic



original only upscaled

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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Marcelus » Wed May 05, 2021 10:39 am

Menu and backrounds





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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Marcelus » Sun Dec 12, 2021 3:59 am

(Update)
download is moved on Mod Db. Nothing new except enhanced rocketlauncher sprites.

https://www.moddb.com/games/doom/addons ... dronum-wip
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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Kazudra » Sun Dec 12, 2021 7:56 am

This is absolutely amazing.
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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Enjay » Sun Dec 12, 2021 8:41 am

Yes, these really are nicely done.

Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.

These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.
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Re: Doom 64 facelift (Update 24.4. Version 1 for download)

Postby Marcelus » Mon Dec 13, 2021 1:25 pm

Kazudra wrote:This is absolutely amazing.


Thank you very much :)

Enjay wrote:Yes, these really are nicely done.

Generally, I'm not a big fan of most of the "upscaling" projects that have been done. Even with AI and hand touch-ups, they often end up looking like the sprites have been painted in oils or something.

These, however, are different. Part of this, of course, is because so many of the original D64 sprites, despite generally being bigger than the OG PC sprites, are a blurry rendered-then-resized-with-too-much-anti-aliasing mess. However, this project is adding back the detail in a very sensitive way that is entirely consistent with the style of the sprites. Finally we are getting to see what these things were probably meant to look like. Great job.


I'm glad you like it. This is very slow process. Not everything look how I want but overall is not bad. I like upscaled packs for blood, shadow warrior and duke for Raze. Those are very nice and yes you are true many upscaled packs looks bad. Very blurred or distorted shapes and strange colors. I like pixels. Ion Fury is great example how looks nice modern sprites. I am finished today all weapons and tommorow I will upload them on Moddb. Weapons are little blurred but main frame has cleared edges and corrected shapes and all frames are without transparent edges or cleared how was possible.

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Joined: 25 Jan 2020

Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Tue Dec 14, 2021 12:04 pm

UPDATE 14.12 2021

Version 1.1 for download. Finished all weapons and enhanced some previous sprites.

https://www.moddb.com/games/doom/addons ... dronum-wip
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Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Thu Dec 16, 2021 5:59 am

Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright...

This is relative ok



but this not



brightmap sprite "HEADA2A8" { map "brightmaps/monsters/HEADA2A8.png" }
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Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Kazudra » Thu Dec 16, 2021 11:47 pm

Marcelus wrote:Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright...

This is relative ok



but this not



brightmap sprite "HEADA2A8" { map "brightmaps/monsters/HEADA2A8.png" }


this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.
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Re: Doom 64 facelift (Update 14.12.21 Version 1.1 for downlo

Postby Marcelus » Fri Dec 17, 2021 3:29 am

Kazudra wrote:
Marcelus wrote:Need help people..
I try brightmaps for D64. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright..

this may sound absolutely stupid, but make sure HEADA2A8 (the brightmap) is Named HEADA2A8.png in slade.


Name is ok but d64 sprites are very dark. After brightening color on sprite brightmap works how I want.
Marcelus
 
Joined: 25 Jan 2020

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