Sketch Doom

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Sketch Doom

Postby DeXiaZ » Fri Dec 11, 2020 1:21 pm


Hello everyone!

It's a little bit late, but here goes my Sketch Doom mod which I've planned to release on December 10, for the Doom anniversary.

As you can see, this mod turns Doom into pencil sketches on paper (btw, you can disable paper effect).

I've got a feedback already and people says there are few minor bugs with textures. That's a shame, I'll fix it, but later. But I hope you'll enjoy the mod even in current state.

How to make this work:

1) Inside the archive you'll find the Reshade Tool (with GUI). You must use it to patch GZDoom (or LZDoom) sourceport with Borderlands CEL-shading effect (like on video). I recommend to download a standalone pack of sourceport to modify it instead of modifying your sourceport-for-regular-use.

2) Run .bat file and choose the IWAD. At present time it works with only Doom 1/2 (not TNT and Plutonia).

If you find any bugs, please report them in this thread. Sorry for any inconvenience with installing or playing with texture bugs.

You can download the mod HERE.

I hope you will like it.
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DeXiaZ
 
Joined: 09 Apr 2013

Re: Sketch Doom

Postby Valken » Fri Dec 11, 2020 2:15 pm

very cool!
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Joined: 08 Jun 2015

Re: Sketch Doom

Postby Rex705 » Thu Dec 17, 2020 6:40 am

Well, I tried this out but the black outlines just won't show up. I followed all the directions it just won't work it's all white no outlines. The ReShade included in this mod is ancient so dono if that has anything to do with it.

Also you can just simply load the take on me PK3 to play this mod.
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Joined: 22 Nov 2015
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Re: Sketch Doom

Postby Cherno » Thu Dec 17, 2020 11:04 am

Impressive. I hope one day we get a GZDoom that supportsd these shader featuers out of the box, but until then, let's be lucky to have what we have, creds to the GZDoom devs, and keep on modding!
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Joined: 06 Dec 2016


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