[WIP] Hexen Reimagined

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[WIP] Hexen Reimagined

Postby MalcolmCZ » Wed Nov 25, 2020 5:12 pm

Greetings fellow Doomers
I have started my little project out of curiousity if I can draw Hexen like vegetations, after some testing I have decided to create my own decorations/vegetations sprites, textures, etc.. and I have decided not to go into such a dark presentation like the original Hexen had.

So far I have created lush and vibrant forests, green meadows, fields, and clear skies. I intend to create even more vegetation varieties, recreate weapon sprites in a different way and maybe I will touch on the enemies sprites too. Also I would like to create a campaign in this style with intetion not to be so corridor based and play more with the vegetation and open fields.


What do you guys think about this? I really am a sucker for a European medieval type fantasy settings and I wonder if people would be interested in it too.









Last edited by MalcolmCZ on Wed Nov 25, 2020 6:25 pm, edited 1 time in total.
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MalcolmCZ
 
Joined: 09 Nov 2020
Location: Prague, Czechia
Discord: Malcolm#1426
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Hexen Reimagined

Postby Matt » Wed Nov 25, 2020 5:46 pm

This is beautiful. I am actually aesthetically drawn to this rather than pushed away from it.
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Matt
Putting the XD into *xdeath since 2007
 
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Re: [WIP] Hexen Reimagined

Postby MalcolmCZ » Thu Nov 26, 2020 8:31 am

glad to hear that
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MalcolmCZ
 
Joined: 09 Nov 2020
Location: Prague, Czechia
Discord: Malcolm#1426
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Hexen Reimagined

Postby irukanjji » Thu Nov 26, 2020 2:26 pm

I´m tired of catacombs, celars and dark places, this is a new aproach to hexen, great news m8, keep good work
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Joined: 28 Feb 2014

Re: [WIP] Hexen Reimagined

Postby CopperBoltwire » Sat Jan 23, 2021 10:13 pm

Makes me think of the Hedge maze areas and the gardens around that in Realms of the Haunting, just as bright, lush green and nice skys...
http://www.hardcoregaming101.net/wp-con ... 693-00.gif

Forgot to mention that i support this project in every way possible. Great idea!
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Joined: 23 Dec 2016

Re: [WIP] Hexen Reimagined

Postby Drake Raider » Fri Feb 05, 2021 12:22 am

I could never tire of catacombs, cellars and dark places, but this looks fantastic.
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