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[LZWolf] Wolfenstein 3D HD

PostPosted: Mon Nov 09, 2020 10:37 am
by AstroCreep

This is a HQ remix of Wolf3D for LZWolf, utilizing features such
as light levels, scaling, halo lights and a few other tricks along with
the 128x rotational sprites from ZDoom Forums to give a slightly updated
experience. It uses varying xlats to achieve different effects for different levels, and as an added bonus includes the Second Encounter mapset as a 7th episode.


Wolf3D and Second Encounter mapset by iD Software
128x sprites and textures by iD Software
edited by AstroCreep
rotations from 128x Wolf3D Rotation Project
LZWolf by Linuxwolf
MacWolf IMFs by AstroCreep
MAPINFO and EndArt files from Second Encounter Classic Collection port by Executor
Edited by AstroCreep
PK3 Compilation and DECORATE scripting by AstroCreep
XLAT and Map Defs based on EC_Mac_Family by AstroCreep

Spoiler: Wolf3D HD Screens

As an added bonus, I have also made an HD version of my mapset AstroCreep's SPICY Wolf3D Challenge, in which since I directly edited the maps has even more features than the regular HD mod, such as zone lighting.

Spoiler: SPICY Screens


Wolf3D HD

Jaguar Weapons Pack (load after any of the above mods)

Re: [LZWolf] Wolfenstein 3D HD

PostPosted: Thu Nov 26, 2020 9:03 am
by Superdave938
BJ has baby hands

Re: [LZWolf] Wolfenstein 3D HD

PostPosted: Fri Nov 27, 2020 8:31 am
by AstroCreep
You have baby hands. Lol. Was thinking of doing an add on pack that features the jag weapons instead

Re: [LZWolf] Wolfenstein 3D HD

PostPosted: Fri Nov 27, 2020 9:58 pm
by Superdave938

Re: [LZWolf] Wolfenstein 3D HD

PostPosted: Wed Dec 02, 2020 11:38 am
by AstroCreep
Here ya go, no more baby hands lol. Simply load the add-on pk3 after the mod pk3 (best way is from command line) Check the first post for the download.