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Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 7:18 am
by Nash
Image

Spoiler: "In game examples"


I wasn't satisfied with the default cursors that GZDoom uses in a way that they don't really conform to the typical UI standards of looking "pointy", for lack of a better explanation. I made these in a way that they'd blend into the base games, but yet still do a good job of looking "UI-ey".

The designs I chose were meant to fit the theme of the base games: sci-fi for Doom and Strife; for Heretic and Hexen, the gloves are a nod to Warcraft and Diablo (Heretic = Corvus' leather gloves, Hexen = Fighter's gauntlet); while the spork is... well, Chex Quest is related to food, so...

Instructions: with nash_cursor.pk3 loaded, go to Mouse Options and set the "cursor" to "default". This will make sure the cursor changes according to the base game you're playing.

License: feel free to take and use these in whatever you way you see fit. You are free to redistribute, edit and use it in your projects.

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 7:33 am
by drfrag
Good. But why not using a glove for Doom? It's inconsistent. :P

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 7:34 am
by Marisa Kirisame
gloves are more medieval, arrows are more sci-fi

and a spork... it's a spork

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 7:36 am
by Nash
Marisa got the idea. For Doom and Strife, they're more "tech"-ey and scifi, so a typical UI design was chosen. For Hexen and Heretic, I looked back to games like Warcraft and Diablo which used gloves/gauntlets. And Chex is just weird so whatever. :P

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 8:03 am
by Rachael
This should replace the mouse cursors we already have, but that's just me.

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 8:22 am
by D4N5T3P
would be cool if it was in gzdoom straight out of the box :)

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 8:48 am
by Gez
No objection. The fancy cursors (Daisy, gold wand, X, sigil, and waffle) may stay as options just in case some people have grown fond of them, but I approve of those as standard replacement. (I use the simple arrow myself.)

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 9:07 am
by drfrag
Daisy is not appropiate, i'd prefer a black glove. :)
Curiously ingame is brown but on the cover is black. :?

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 9:27 am
by A_D_M_E_R_A_L
Rachael wrote:This should replace the mouse cursors we already have, but that's just me.

T R U E

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 9:30 am
by Nash
Rachael wrote:This should replace the mouse cursors we already have, but that's just me.


I'd have no objections, if Graf wants them, I can send a PR.

EDIT: I may want to update the Strife one. It's kinda meh. No ETA though

EDIT 2: if these are going to be in GZ, then I will need to polish them - they don't meet the "high quality standard" that most people would look up to in an official software - admittedly I scribbled all of these in like half an hour.

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 11:17 am
by dmslr
Maybe make the doom cursor yellow? Red cursor on red text looks indiscernible. Same problem with the strife one. Or maybe it's just me. Sorry.

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 12:06 pm
by Enjay
I definitely like the arrows and the Strife on is particularly good IMO.

Re: Thematically Improved Mouse Cursors

PostPosted: Wed Nov 04, 2020 1:02 pm
by Graf Zahl
I was more thinking about a pistol for Doom.

Re: Thematically Improved Mouse Cursors

PostPosted: Fri Nov 06, 2020 10:43 am
by Captain J
Lmao that spork one!! Nicely added brand new cursors! But do ya have even more cursors like Hacx, Harmony and The Adventures of Square?

Re: Thematically Improved Mouse Cursors

PostPosted: Fri Nov 06, 2020 10:59 am
by Nash
Captain J: unfortunately no, I only did the ones that GZDoom actually uses inside game_support.pk3.