Glowing Liquids

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Glowing Liquids

Postby Finder153 » Sat Sep 19, 2020 9:56 am

What is this?

This is a simple PK3 file making liquids such as lava and nuclear waste dynamically glow around the map's enviroment. Supports (Free)Doom, Heretic, Hexen and The Adventures of Square. There's also compatibility PK3s for certain Doom WADs such as Scythe 2, Back to Saturn X and Ancient Aliens aswell.

Spoiler: Screenshots


Glowing Liquids.zip
You do not have the required permissions to view the files attached to this post.
Last edited by Finder153 on Tue Oct 06, 2020 9:36 pm, edited 6 times in total.
User avatar
Finder153
Nuclear radiation is the least of my worries.
 
Joined: 14 Sep 2016
Location: 'Nam, baby!
Discord: Panzermann11#6473
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Glowing Liquids

Postby MFG38 » Sun Sep 20, 2020 8:41 am

The nukage glow is a tiny bit too strong for my liking judging by the screenshot, but other than that, this seems like a nifty add-on. I'm all for mods that utilize GZDoom's feature set to breathe new life into existing maps, and this looks to hit the mark.
User avatar
MFG38
 
Joined: 14 Apr 2019
Location: Finland
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Glowing Liquids

Postby Finder153 » Tue Sep 22, 2020 4:48 am

MFG38 wrote:The nukage glow is a tiny bit too strong for my liking judging by the screenshot, but other than that, this seems like a nifty add-on. I'm all for mods that utilize GZDoom's feature set to breathe new life into existing maps, and this looks to hit the mark.


I can assure you, the lighting doesn't look that bright. :wink: Now that you said it, I picked a better place to showcase the effect now.
User avatar
Finder153
Nuclear radiation is the least of my worries.
 
Joined: 14 Sep 2016
Location: 'Nam, baby!
Discord: Panzermann11#6473
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Glowing Liquids

Postby Finder153 » Mon Oct 05, 2020 9:27 pm

I now added a filter for Freedoom, so the mod should be compatible with both FD and retail Doom now. :)
User avatar
Finder153
Nuclear radiation is the least of my worries.
 
Joined: 14 Sep 2016
Location: 'Nam, baby!
Discord: Panzermann11#6473
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Glowing Liquids

Postby GeneralDelphox » Sun Oct 18, 2020 7:08 pm

This looks nice. Does it support the other liquid mods like smooth fluids?
User avatar
GeneralDelphox
 
Joined: 30 Sep 2017
Discord: General Delphox#5567
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Glowing Liquids

Postby Finder153 » Sat Oct 24, 2020 11:29 am

GeneralDelphox wrote:This looks nice. Does it support the other liquid mods like smooth fluids?

I tested it and sadly it's not compatible. Colored light will still emit around nearby walls, but the liquid itself doesn't glow in the dark.
User avatar
Finder153
Nuclear radiation is the least of my worries.
 
Joined: 14 Sep 2016
Location: 'Nam, baby!
Discord: Panzermann11#6473
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia (Modern GZDoom)


Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest