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NashDecals - lightweight decal replacer

Posted: Thu Sep 03, 2020 4:15 am
by Nash


Spoiler: More screenshots
Screenshots taken with Japanese Community Map Project, MAP17 (jpcp.wad)

This is a drop-in decal replacer for the stock GZDoom decals that:

1) are exactly the same dimensions as the stock decals
2) are done in an opaque pixel art style (this was a personal design choice; I simply prefer this style rather than the faded semi-transparent ones)
3) supports any blood color
4) three versions available - the main file has both blood and bullet chips, while the other files are "blood only" and a "bullet chip". Use only one version depending on your preference.

I often times play without mods but have this loaded just to make the art style consistent with the vanilla assets.

Currently scorches are left untouched... I can't figure out how to make them look good without the semi transparency render style of the stock ones, so I left them be.

Chuck this into your autoload for a minimalist decal replacer that aims to glue together decals with the pixel art aesthetic of the original games (remember, Doom did not have any translucency effects back in the day!).

Notes:

- For the blood decals: GZDoom 4.4.2 required for the blood decals (it uses a decal render mode not available in previous versions).
- The bullet chips are compatible with any ZDoom/GZDoom version ever created.
- If you load an existing saved game with this added after-the-fact, the decals will look off. You can fix this by clearing all the decals in the level (by setting the "number of decals" slider in the Options menu to 0, and then back to what it previously was).
- For colorized blood, add CBLOOD Ultimate Edition into your load order.
- If you want this mod to work with Chex Quest, you must add CBLOOD Ultimate Edition to your load order. There is no other way to make this work gracefully with current features.

Credits and licensing info wrote: NashDecals v1.0
(C) 2020 Nash Muhandes

Blood decals drawn from scratch by me, Nash Muhandes
Bullet chip decals are edited from the ones inside gzdoom.pk3

I hereby license the blood decal graphics under Public Domain
Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
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Re: NashDecals - lightweight decal replacer

Posted: Fri Sep 04, 2020 12:18 pm
by BROS_ETT_311
Gorgeous! Quick question, how much does this replacer hinge on "Opaquecolor"? I only ask since those lines seem to be the only thing stopping it from working with ZDoom/Zandronum, just for the sake of extra compatibility.

Re: NashDecals - lightweight decal replacer

Posted: Fri Sep 04, 2020 12:37 pm
by Nash
Without the opaque render style, the blood will look completely different - they'll just appear as very faded, single-color blobs.

Re: NashDecals - lightweight decal replacer

Posted: Fri Sep 04, 2020 12:44 pm
by BROS_ETT_311
Ah...so quite a bit then. Gotcha, GZDoom/LZDoom it is!

Re: NashDecals - lightweight decal replacer

Posted: Fri Sep 04, 2020 12:51 pm
by Nash
I can make an old version/Zandro-compatible pack of blood decals, for sure, but they would definitely look different than the opaque one. Maybe if I have some free time over the weekends...

Re: NashDecals - lightweight decal replacer

Posted: Fri Sep 04, 2020 1:14 pm
by BROS_ETT_311
Oh nah man, no need to make it a priority or anything, I was just curious. 8-)

Re: NashDecals - lightweight decal replacer

Posted: Sat Oct 03, 2020 12:42 am
by Panzermann11
For Heretic and Hexen, you could make the small scorch marks (equivalent of bullet holes) from weapons opaque also. I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo.

Re: NashDecals - lightweight decal replacer

Posted: Fri Oct 30, 2020 11:09 pm
by Baratus
This is fantastic. Even something as small as improved decals creates a huge amount of visual improvement. This is going in my autoload folder for sure.

Re: NashDecals - lightweight decal replacer

Posted: Fri Feb 05, 2021 1:08 am
by Drake Raider
This is one of the most beautiful decal mods I've seen. Is it possible to see a Zandronum version that could add floor decals?

Re: NashDecals - lightweight decal replacer

Posted: Fri Feb 05, 2021 8:06 am
by Nash
Thank you, Drake (and Baratus)! Glad you enjoy my decal pack.

The blood won't work with Zandro for now, because they use a render feature that was only added to GZDoom very, very recently. The bullet decals, however, do currently work with Zan.

Real floor decals are not possible in any GZDoom-based source port, as far as I'm aware. People have bee faking it with 3D models.

Re: NashDecals - lightweight decal replacer

Posted: Fri Feb 05, 2021 12:43 pm
by Drake Raider
True, I was thinking of like your floor models in NashGore, which I use religiously, but I have previously replaced all of the decals and skins with sprites from classic doom or the mod's sprite sections, with to keep the artstyle. (I've never released this in any form, It was jut my intermediate solution for what you did more successfully here.)

I am not, however, skilled enough to convert the nashgore code to Zandronum, so when you released this mod I was overtly excited.

Re: NashDecals - lightweight decal replacer

Posted: Fri Feb 05, 2021 1:13 pm
by krutomisi
if it were possible to get a combination of VBLUD and a nashgore's bsplat_classic/small pngs I feel like it would fit great with these decals
no clue how feasible that would be though
Finder153 wrote:I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo.
keep an eye out on the CBLOOD thread I'm (slowly) working on a decorate.txt that does just that

Re: NashDecals - lightweight decal replacer

Posted: Fri Aug 06, 2021 5:42 am
by goldenmob72
Check out this Alt Version of NashDecals https://www.moddb.com/games/doom/addons ... tersdecals
Basically replaces the Decals/splatters with the Brutal Doom v20 and v21 decals/splatters

Re: NashDecals - lightweight decal replacer

Posted: Wed Feb 09, 2022 9:45 am
by Nash
Added note about Chex Quest compatibility to the OP.