NashDecals - lightweight decal replacer

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

NashDecals - lightweight decal replacer

Post by Nash »



Spoiler: More screenshots
Screenshots taken with Japanese Community Map Project, MAP17 (jpcp.wad)

This is a drop-in decal replacer for the stock GZDoom decals that:

1) are exactly the same dimensions as the stock decals
2) are done in an opaque pixel art style (this was a personal design choice; I simply prefer this style rather than the faded semi-transparent ones)
3) supports any blood color
4) three versions available - the main file has both blood and bullet chips, while the other files are "blood only" and a "bullet chip". Use only one version depending on your preference.

I often times play without mods but have this loaded just to make the art style consistent with the vanilla assets.

Currently scorches are left untouched... I can't figure out how to make them look good without the semi transparency render style of the stock ones, so I left them be.

Chuck this into your autoload for a minimalist decal replacer that aims to glue together decals with the pixel art aesthetic of the original games (remember, Doom did not have any translucency effects back in the day!).

Notes:

- For the blood decals: GZDoom 4.4.2 required for the blood decals (it uses a decal render mode not available in previous versions).
- The bullet chips are compatible with any ZDoom/GZDoom version ever created.
- If you load an existing saved game with this added after-the-fact, the decals will look off. You can fix this by clearing all the decals in the level (by setting the "number of decals" slider in the Options menu to 0, and then back to what it previously was).
- For colorized blood, add CBLOOD Ultimate Edition into your load order.
- If you want this mod to work with Chex Quest, you must add CBLOOD Ultimate Edition to your load order. There is no other way to make this work gracefully with current features.

Credits and licensing info wrote: NashDecals v1.0
(C) 2020 Nash Muhandes

Blood decals drawn from scratch by me, Nash Muhandes
Bullet chip decals are edited from the ones inside gzdoom.pk3

I hereby license the blood decal graphics under Public Domain
Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
Image

I spend an uncountable amount of hours making mods. Consider supporting me on Patreon for cool benefits!
Image
You do not have the required permissions to view the files attached to this post.
Last edited by Nash on Sun Apr 07, 2024 10:19 am, edited 7 times in total.
User avatar
BROS_ETT_311
Posts: 218
Joined: Fri Nov 03, 2017 6:05 pm

Re: NashDecals - lightweight decal replacer

Post by BROS_ETT_311 »

Gorgeous! Quick question, how much does this replacer hinge on "Opaquecolor"? I only ask since those lines seem to be the only thing stopping it from working with ZDoom/Zandronum, just for the sake of extra compatibility.
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: NashDecals - lightweight decal replacer

Post by Nash »

Without the opaque render style, the blood will look completely different - they'll just appear as very faded, single-color blobs.
User avatar
BROS_ETT_311
Posts: 218
Joined: Fri Nov 03, 2017 6:05 pm

Re: NashDecals - lightweight decal replacer

Post by BROS_ETT_311 »

Ah...so quite a bit then. Gotcha, GZDoom/LZDoom it is!
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: NashDecals - lightweight decal replacer

Post by Nash »

I can make an old version/Zandro-compatible pack of blood decals, for sure, but they would definitely look different than the opaque one. Maybe if I have some free time over the weekends...
User avatar
BROS_ETT_311
Posts: 218
Joined: Fri Nov 03, 2017 6:05 pm

Re: NashDecals - lightweight decal replacer

Post by BROS_ETT_311 »

Oh nah man, no need to make it a priority or anything, I was just curious. 8-)
User avatar
Panzermann11
Posts: 147
Joined: Wed Sep 14, 2016 1:30 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: 'Nam, baby!

Re: NashDecals - lightweight decal replacer

Post by Panzermann11 »

For Heretic and Hexen, you could make the small scorch marks (equivalent of bullet holes) from weapons opaque also. I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo.
User avatar
Baratus
Posts: 117
Joined: Thu Jun 08, 2006 10:15 am
Preferred Pronouns: They/Them
Location: A land of rain and mountains

Re: NashDecals - lightweight decal replacer

Post by Baratus »

This is fantastic. Even something as small as improved decals creates a huge amount of visual improvement. This is going in my autoload folder for sure.
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: NashDecals - lightweight decal replacer

Post by Drake Raider »

This is one of the most beautiful decal mods I've seen. Is it possible to see a Zandronum version that could add floor decals?
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: NashDecals - lightweight decal replacer

Post by Nash »

Thank you, Drake (and Baratus)! Glad you enjoy my decal pack.

The blood won't work with Zandro for now, because they use a render feature that was only added to GZDoom very, very recently. The bullet decals, however, do currently work with Zan.

Real floor decals are not possible in any GZDoom-based source port, as far as I'm aware. People have bee faking it with 3D models.
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: NashDecals - lightweight decal replacer

Post by Drake Raider »

True, I was thinking of like your floor models in NashGore, which I use religiously, but I have previously replaced all of the decals and skins with sprites from classic doom or the mod's sprite sections, with to keep the artstyle. (I've never released this in any form, It was jut my intermediate solution for what you did more successfully here.)

I am not, however, skilled enough to convert the nashgore code to Zandronum, so when you released this mod I was overtly excited.
User avatar
krutomisi
Posts: 24
Joined: Mon Jan 11, 2021 10:17 am

Re: NashDecals - lightweight decal replacer

Post by krutomisi »

if it were possible to get a combination of VBLUD and a nashgore's bsplat_classic/small pngs I feel like it would fit great with these decals
no clue how feasible that would be though
Finder153 wrote:I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo.
keep an eye out on the CBLOOD thread I'm (slowly) working on a decorate.txt that does just that
User avatar
goldenmob72
Posts: 80
Joined: Thu Sep 14, 2017 6:50 am

Re: NashDecals - lightweight decal replacer

Post by goldenmob72 »

Check out this Alt Version of NashDecals https://www.moddb.com/games/doom/addons ... tersdecals
Basically replaces the Decals/splatters with the Brutal Doom v20 and v21 decals/splatters
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: NashDecals - lightweight decal replacer

Post by Nash »

Added note about Chex Quest compatibility to the OP.

Return to “Graphic/Audio Patches”