NashDecals - lightweight decal replacer

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NashDecals - lightweight decal replacer

Postby Nash » Thu Sep 03, 2020 4:15 am




Spoiler: "More screenshots"


Screenshots taken with Japanese Community Map Project, MAP17 (jpcp.wad)

This is a drop-in decal replacer for the stock GZDoom decals that:

1) are exactly the same dimensions as the stock decals
2) are done in an opaque pixel art style (this was a personal design choice; I simply prefer this style rather than the faded semi-transparent ones)
3) supports any blood color
4) three versions available - the main file has both blood and bullet chips, while the other files are "blood only" and a "bullet chip". Use only one version depending on your preference.

I often times play without mods but have this loaded just to make the art style consistent with the vanilla assets.

Currently scorches are left untouched... I can't figure out how to make them look good without the semi transparency render style of the stock ones, so I left them be.

Chuck this into your autoload for a minimalist decal replacer that aims to glue together decals with the pixel art aesthetic of the original games (remember, Doom did not have any translucency effects back in the day!).

Notes:

- For the blood decals: GZDoom 4.4.2 required for the blood decals (it uses a decal render mode not available in previous versions).
- The bullet chips are compatible with any ZDoom/GZDoom version ever created.
- If you load an existing saved game with this added after-the-fact, the decals will look off. You can fix this by clearing all the decals in the level (by setting the "number of decals" slider in the Options menu to 0, and then back to what it previously was).
- For colorized blood, add CBLOOD Ultimate Edition into your load order.


Credits and licensing info wrote:NashDecals v1.0
(C) 2020 Nash Muhandes

Blood decals drawn from scratch by me, Nash Muhandes
Bullet chip decals are edited from the ones inside gzdoom.pk3

I hereby license the blood decal graphics under Public Domain


Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
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Last edited by Nash on Sat Sep 05, 2020 4:53 pm, edited 1 time in total.
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Re: NashDecals - lightweight decal replacer

Postby BROS_ETT_311 » Fri Sep 04, 2020 12:18 pm

Gorgeous! Quick question, how much does this replacer hinge on "Opaquecolor"? I only ask since those lines seem to be the only thing stopping it from working with ZDoom/Zandronum, just for the sake of extra compatibility.
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Re: NashDecals - lightweight decal replacer

Postby Nash » Fri Sep 04, 2020 12:37 pm

Without the opaque render style, the blood will look completely different - they'll just appear as very faded, single-color blobs.
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Github ID: nashmuhandes

Re: NashDecals - lightweight decal replacer

Postby BROS_ETT_311 » Fri Sep 04, 2020 12:44 pm

Ah...so quite a bit then. Gotcha, GZDoom/LZDoom it is!
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Re: NashDecals - lightweight decal replacer

Postby Nash » Fri Sep 04, 2020 12:51 pm

I can make an old version/Zandro-compatible pack of blood decals, for sure, but they would definitely look different than the opaque one. Maybe if I have some free time over the weekends...
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Re: NashDecals - lightweight decal replacer

Postby BROS_ETT_311 » Fri Sep 04, 2020 1:14 pm

Oh nah man, no need to make it a priority or anything, I was just curious. 8-)
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Re: NashDecals - lightweight decal replacer

Postby Finder153 » Sat Oct 03, 2020 12:42 am

For Heretic and Hexen, you could make the small scorch marks (equivalent of bullet holes) from weapons opaque also. I'd also really love seeing a version for Chex Quest that has the blood replaced with cartoony green goo.
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