Yamaha Overdrive (Beta) / New update!

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Re: Yamaha Overdrive (Beta) / New update!

Postby cubebert » Sat Sep 04, 2021 9:57 am

I've made a small update for Yamaha Overdrive that includes a few games and some bug fixes. Unfortunately, due to how Game Music Emu works in GZDoom, the PC-98 tracks had to be converted to .ogg, which made the file size much bigger than I'd like it to be. The good news however, is that I've made a user-friendly way of adding detection of the music player, which can be easily integrated into different gameplay mods. The one built into it from Floppy Disk was a bit awkward to use for those who weren't versitile with ACS, so my method uses decorate tokens, courtesy of TerminusEst13's code for creating "silent" inventory items. I have to give major props to him for the code.

That being said, I need to give a disclaimer that the latest versions of GZDoom have an audio bug regarding Mega Drive music being played incorrectly. There are a select few tracks that produce the wrong notes or have a bad screeching noise playing throughout the song, most notably in the Comix Zone soundtrack. If you are using GZDoom, I highly recommend getting GZDoom 4.5.0, getting the zmusic.dll file from there, and putting it on your GZDoom directory. This doesn't occur with Zandronum, and I'm not sure if it happens in LZDoom, but I'd thought I'd get that out there.
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Re: Yamaha Overdrive (Beta) / New update!

Postby cubebert » Sat Dec 18, 2021 3:39 pm

I've been pretty busy with helping out for a pretty ambitious mod, so I haven't had much time with getting more songs for the playlist. With that said, however, I managed to squeeze in around 30 more songs for ZDoom's Top Midi Hits, which is located in the bonus links. The next update might take a bit, but it should be a pretty big one since I'm now venturing into Sega CD territory. Feel free to request games that you think would make an excellent addition from either the Sega CD or any computers with Yamaha sound chips. :)
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Re: Yamaha Overdrive (Beta) / New update!

Postby 00face » Tue Dec 21, 2021 4:08 pm

Actually if possible can you do some file compression and optimization, it's still pretty big at its current compression. Know what algorithm you used?
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Re: Yamaha Overdrive (Beta) / New update!

Postby cubebert » Tue Dec 21, 2021 5:58 pm

Yeah, I noticed that the files are pretty heavy. Even YO Lite is around 200 MB, which definitely isn't size-friendly. I use 7-Zip for compression, but I'll look into revamping YO Lite to be around 30-40 MB, which means that a lot of songs are going to get cut. :?

EDIT: I've "updated" YO Lite to have less than 40 MB of size, meaning that anyone with storage issues or wants to use it on their old computers can now actually download the file. This means that the vast majority of songs were removed, and the randomized intermission music was cut; but on the bright side, it's actually "lite" and not bloated like the previous release. I've also updated the file size for the main mod (how did I miss that when I first updated it?), but otherwise, it's the same link and file.
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Re: Yamaha Overdrive (Beta) / New update!

Postby 00face » Thu Dec 23, 2021 11:30 pm

Thank you so much. So many cool things happening lately in the classic Doom arena.
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Re: Yamaha Overdrive (Beta) / New update!

Postby cubebert » Sat May 14, 2022 1:55 pm

Well, I've got some good and bad news for today's update. The bad news is that it's not the Sega CD update, and I'm still deciding how I should handle the track in those games. However, I was able to fix a longtime bug that prevented Zandronum/ZDoom from showing song information. It turns out that the LANGUAGE lump was formatted in UTF-8-BOM usable only in GZDoom, instead of the regular UTF-8 those ports can read. Now, all of the ports should be able to read the lump and display the song info correctly. Apart from that, this is only a minor update with some under-the-hood changes and bugfixes; I'll put a deadline for the next update by the end of the year, but I can't exactly promise it.
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