[Palette] Bitter

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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[Palette] Bitter

Postby Slax » Thu Jul 23, 2020 6:57 am

Oh, hello. Do you like messing with colors? I do so here's a simple PLAYPAL thing.
Makes GZDoom look nice and moody. Goes great with brightmaps and effects. Works with any port or even the original exe but it might make things look too muted without the fancy stuff.
Don't use it with any map set that modifies the PLAYPAL file.
Click me.
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... in loving memory ...
Joined: 19 Oct 2010
Location: Window office.

Re: [Palette] Bitter

Postby Nmn » Thu Jul 23, 2020 1:36 pm

Gave it a go.
This is great! Looks really cold and creepy. I especially love the new blue range that begins with a shade of purple, makes blue torches look real charming.

Well done dude!
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Just lurking about...
Joined: 16 Apr 2004

Re: [Palette] Bitter

Postby BerserkerNoir » Fri Jul 24, 2020 6:05 pm

This gives a pretty nice ambiance along with Dark Doom Lite.
Well Done!
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Joined: 10 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

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