[Palette] Bitter

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[Palette] Bitter

Postby Slax » Thu Jul 23, 2020 6:57 am

Oh, hello. Do you like messing with colors? I do so here's a simple PLAYPAL thing.
Image
Image
Makes GZDoom look nice and moody. Goes great with brightmaps and effects. Works with any port or even the original exe but it might make things look too muted without the fancy stuff.
Don't use it with any map set that modifies the PLAYPAL file.
Click me.
User avatar
Slax
Saucy.
... in loving memory ...
 
Joined: 19 Oct 2010
Location: Window office.

Re: [Palette] Bitter

Postby Nmn » Thu Jul 23, 2020 1:36 pm

Gave it a go.
This is great! Looks really cold and creepy. I especially love the new blue range that begins with a shade of purple, makes blue torches look real charming.

Well done dude!
User avatar
Nmn
Quite honestly Not-Much-Normal
 
Joined: 16 Apr 2004
Location: Poland
Operating System: Windows Vista/7/2008 64-bit

Re: [Palette] Bitter

Postby BerserkerNoir » Fri Jul 24, 2020 6:05 pm

This gives a pretty nice ambiance along with Dark Doom Lite.
Well Done!
User avatar
BerserkerNoir
...
 
Joined: 10 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Intel (Legacy GZDoom)


Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest