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[minimod][v1.1.1] Graveyard

Posted: Sat Jun 06, 2020 1:39 am
by m8f


Graveyard is a minimod for GZDoom that places gravestones where you die.
Gravestones are carried over play sessions, so:

1. You die.
2. You start a new game, or load the savegame.
3. You see a gravestone where you died.

Download
Source code

Features

- keys to remove gravestones on this map or all gravestones.
- doesn't affect gameplay.
- netgame compatible (players see other player's gravestones).

This mod is a part of m8f's toolbox.

Re: [minimod][v0.1] Graveyard

Posted: Sat Jun 06, 2020 5:03 am
by namsan
This mod reminded me Terraria, and it's quite interesting.
Anyways, now the game can remind that I'm really suck at doom. 8-)

Re: [minimod][v0.2] Graveyard

Posted: Sat Jun 06, 2020 6:32 am
by m8f
Of course, there was a bug that was discovered right after the release. So, 4 of you who downloaded the mod, please download version 0.2.

Changelog:

- fixed a bug when new gravestones overwrite old ones after clearing gravestones on a map.

Re: [minimod][v0.2] Graveyard

Posted: Sat Jun 06, 2020 11:05 pm
by Captain J
This is some amazing zdoom magic. Now i can both embrace and be embarrassed about my deaths!

But is there will be last words on each gravestone? That would be really funny.

Re: [minimod][v0.2] Graveyard

Posted: Mon Jun 08, 2020 5:25 am
by dsucks
Damn, didn't know something like this was possible. What if the the tombstones said things like "squashed by a mancubus" instead? Having them all just be the same phrase with a different enemy is pretty boring

Re: [minimod][v0.2] Graveyard

Posted: Thu Jun 11, 2020 2:18 pm
by Dr_Cosmobyte
Suggestions:

Is there a way to make your graves random? (Hexen and blood have excellent sprites of graves)

Also, Castlevania: Symphony of the Night has an enemy called Tombstone, with a perfect centered sprite facing the player.

=)

Re: [minimod][v0.2] Graveyard

Posted: Thu Jun 11, 2020 8:59 pm
by m8f
Random graves would be great. The problem is ripped sprites: I don't want to add more unlicensed content. I'll be glad to replace the sprite used in this mod with something that allows reuse explicitly.

Re: [minimod][v0.2] Graveyard

Posted: Sat Jun 13, 2020 10:58 am
by Captain J
TOMBA0.PNG
Aaaaand all done! Is this will do?

Re: [minimod][v0.2] Graveyard

Posted: Sat Jun 13, 2020 6:11 pm
by Dr_Cosmobyte
Nice one J! When i saw this in Discord i figured it would be a contribution to this mod.

Re: [minimod][v0.2] Graveyard

Posted: Sun Jun 14, 2020 12:11 am
by m8f
Nice stones! Cannot take the cross (don't want to imply Christianity). Also had to fill gaps on the bottom, otherwise it looks weird on flat surface. Also added mirrored variant. Do you approve, Captain?
Stones.png

Re: [minimod][v0.2] Graveyard

Posted: Sun Jun 14, 2020 4:00 am
by Captain J
Ah, glad you like it!

And alrighty. I'll see if i can add more gravestone sprites for you.

EDIT: Aaaand already finished! Hope you like it.
TOMBA0.png

Re: [minimod][v0.2] Graveyard

Posted: Sun Jun 14, 2020 6:26 am
by namsan
Captain J, you are doing good. If there were gravestones with UAC logo it would be funny.

Re: [minimod][v0.2] Graveyard

Posted: Sun Jun 14, 2020 7:23 am
by dmslr
Doom 2016 death marks also would be cool.

Re: [minimod][v0.3] Graveyard

Posted: Sun Jun 14, 2020 8:35 am
by m8f
v0.3 is up!

Changelog:
  • added timestamp to grave description;
  • added randomized gravestone sprites (by Captain J);
  • fixed gravestones not loading sometimes.
dsucks wrote:What if the the tombstones said things like "squashed by a mancubus" instead?
Accessing proper obituaries happened to be surprisingly difficult. Probably not.
dmslr wrote:Doom 2016 death marks also would be cool.
Not sure where to get the sprites legally. Also, cannot access real date-time.

Re: [minimod][v0.3] Graveyard

Posted: Sun Jun 14, 2020 10:28 am
by m8f
Bugfix update: v0.3.1. Fixed gravestones not loading sometimes more. Please redownload.