Oddrealms: a Strange Aeons Re-Animation mod

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Oddrealms: a Strange Aeons Re-Animation mod

Postby Joblez_I » Sun May 31, 2020 6:54 pm


Requires GZDoom v4.0 or higher.

Odd Realms is a graphic/audio patch for Impie's Strange Aeons that reanimates and gives all of the weapons new sound effects. All of the weapons function identically (with the exception of the BFG9000), but the weapons have been given new sprites. To play this, the mod requires that you have Strange Aeons loaded before it, or that you have the Strange Aeons Addon.

There are also improved and enhanced visual effects that can be toggled on and off, such as recoil, muzzle smoke, bullet casings, and an ACS fadein/fadeout script.

The Super Shotgun replacement is designed for the Strange Aeons addon, but can be used in the original Strange Aeons if you give yourself all of the weapons.

Download Here: http://www.mediafire.com/file/9mmhi9weoc9qm1g/oddrealm.pk3/file



Last edited by Joblez_I on Mon Dec 14, 2020 11:06 am, edited 1 time in total.
User avatar
Joined: 23 Jan 2017
Location: Xen
Discord: Joblez#3282
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Oddrealms: a Strange Aeons Re-Animation mod

Postby Zaratul » Mon Jun 01, 2020 3:17 pm

Great mod, really good weapon replacements and animations! Btw i have few suggestions:

-make assault rifle dark color (optional?) like in original SA, white imo dont really fits this mod
-tone down a little screen shake for shotgun, its a little too much
-make plasma rifle replacement more otherwordly not sci-fi, just like in original SA

Other than that its a really good mod, i have really good times playing this.
Joined: 21 Mar 2009

Re: Oddrealms: a Strange Aeons Re-Animation mod

Postby Dr_Cosmobyte » Mon Jun 01, 2020 5:05 pm

So THAT'S what you were doing behind the curtains!

Anyways, thanks a lot for using my resources, i fell honored. Strange Aeons is easily among my favorite gameplay mods/mapsets. ;)
User avatar
Also known as: GAA1992
Joined: 04 Jun 2015
Location: Killing spiders.

Re: Oddrealms: a Strange Aeons Re-Animation mod

Postby EddieMann » Sat Aug 29, 2020 6:20 am

Ohai, used some of CturiX's sounds I provided?
User avatar
Joined: 18 May 2014
Location: Arizona

Re: Oddrealms: a Strange Aeons Re-Animation mod

Postby ImpieTwo » Sat Nov 28, 2020 2:20 am

I must've been away for a long time, 'cos I feel like I would've noticed this ages ago. Will have to give this a spin soon.
Banned User
Joined: 17 Aug 2015

Re: Oddrealms: a Strange Aeons Re-Animation mod

Postby _Cybermind_ » Wed Jan 20, 2021 5:38 pm

The animation for the plasma rifle's zaps looks is a bit weird, it doesn't line up properly with the gun it seems.
Joined: 28 Apr 2018

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 0 guests