WidePix v1.0 released with GZDoom 4.5!

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Re: WidePix v1.0 released with GZDoom 4.5!

Postby Scuba Steve » Fri Jan 01, 2021 1:23 pm



Ultrawidescreen support lookin' good, Nash!
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Joined: 27 Mar 2004

Re: WidePix v1.0 released with GZDoom 4.5!

Postby Nash » Fri Jan 01, 2021 1:36 pm

Damn, looks good indeed. I have only been able to test it on a 16:9 screen (using 21:9 emulation in the Video Options menu), but good to know that it translates on to an actual, physical ultrawide monitor.

----------------

On a separate topic, work continues silently on this pack. I'd rather not announce every tiny progress I make, unless I feel I have newsworthy content to show. Those who know where to look, you know where to look to follow my progress (and yes, Hexen weapons are all done except one more missing frame of the Quietus).

Plan hasn't changed; ultrawide support for all base games. I plan to finish up everything by February or March.
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Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: WidePix v1.0 released with GZDoom 4.5!

Postby Gez » Fri Jan 01, 2021 2:09 pm

Is that monitor slightly curved or is that just a lensing effect?
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Joined: 06 Jul 2007

Re: WidePix v1.0 released with GZDoom 4.5!

Postby Scuba Steve » Fri Jan 01, 2021 6:20 pm

Curved... my sister and wife got together and replaced my two aging monitors that required several adapters to work with my PC.
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Joined: 27 Mar 2004

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