Graf Zahl wrote:For Raze I have written a far better intermission system and my plans are to combine this with GZDoom's - but there's one very time consuming obstacle to be solved first: In order to export Raze's intermissions to scripting I need to reorganize all gamestate in a container object - for all games - so that these do not clash on the script side. This is going to take a bit of time to sort out and the bunny scroller will have to wait until that task is complete so that I won't have to deal with half baked stopgap solutions later.
NightFright wrote:You got a point there. After all, any extended Doom statusbar doesn't add anything visually interesting, it's just two empty fields on both sides. Whether you have the background image there or some bar extensions is the same thing in the end.
cubebert wrote:I kind of disagree, since on the regular Doom status bar, the grey sidebars would be more of a better fit than the green mossy texture that somewhat clashes with the minimalist status bar. I think for mods that don't have a widescreen texture, it would be better to have them than to have only blank space, but for Doom specifically, I think it should have extensions for the STBAR graphic.
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