Doom HD sprites (Not upscaled) Update 29.7. 2022

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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Enjay »

Yeah, I was going to say that I liked the compromise that you came up with for the previous version but the illogicality of the big gap over the vulnerable abdominal organs (even if it is consistent with other artwork) was bugging me. That most recent design looks great IMO. The various plates on the front could do with (I don't really know how to describe the process) being "blended in" a bit more. At the moment they look like they are just separate blocks placed onto the armour rather than being part of it.

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

What do you think now?

I don't like big changes compared to the original, but there is really nothing to see on the original armor. Only base shape and colors...

ARM1B0.jpg




I'm still learning. This is armor from a year ago :D
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Enjay »

Oh, nice. I'm not sure about the thin darker lines (the ones that go across the chest and then down the front). They also look a bit "drawn on top". I'm not particularly bothered about them either though. The abdomen panel looks good.

Actually, the green armour could have this style and the blue, perhaps, could have the other style (with the "floating ab plates" fixed) to underline that the blue one is better. i.e. the fact that they perform differently is accounted for by the fact that they are subtly different physically. :?: The green one above looks like a cheaper-to-produce "one size fits all" inflexible panel whereas the blue separate bits look as if they might have a bit more flexibility and thereby be a bit more comfortable for the wearer and just a bit more "techy".

[edit]Just seen the added "year ago" pic. That's a huge improvement. Well done. [/edit]

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Enjay wrote:Oh, nice. I'm not sure about the thin darker lines


LInes are only experimental :) But UAC logo I think is not bad idea...

There is more work on the armors than I expected ..

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

In the first post, I added DOWNLOAD links to the names of the levels in HD for DOOM 1 and Doom 2

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Green armor is finished
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HAL9000
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by HAL9000 »

Hi Marcelus

I've created some test models using your textures/sprites
Spoiler:


Thanks again for the permission to use texture :)

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Gez »

IMO the sharp corners of the square hole don't make sense. On the cover art, the shape has smoother diagonal angles and it makes it quite clear that the armor has this shape for mobility, so as to allow the marine to crouch for example. That's not possible with the sharp corners because the solid parts on the side will still prevent crouching (the armor will hit your pelvis and get hurt you) while not offering protection on the abdomen.

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

Gez wrote:IMO the sharp corners of the square hole don't make sense. On the cover art, the shape has smoother diagonal angles and it makes it quite clear that the armor has this shape for mobility, so as to allow the marine to crouch for example. That's not possible with the sharp corners because the solid parts on the side will still prevent crouching (the armor will hit your pelvis and get hurt you) while not offering protection on the abdomen.



hello, I don't do a simulator :) It's just a graphic representation that it's armor. Many original sprites also have no logical basis. I understand what you mean, but that's not the point. I do not mean it in a bad way

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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Post by Marcelus »

HAL9000 wrote:Hi Marcelus

Thanks again for the permission to use texture :)


Wau... This is great :D

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Re: Doom HD sprites (Not upscaled) Update 26.3. 2021

Post by Marcelus »

Update 26.3 2021

added Blue and Green armor

Download from first post
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Re: Doom HD sprites (Not upscaled) Update 26.3. 2021

Post by strangelove »

Excellent work!, looking very nice 8-)

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Re: Doom HD sprites (Not upscaled) Update 26.3. 2021

Post by Esoteric Doomer »

Marcelus wrote:Hi All,
I am working on sprites in HD for doom, Doom 2 and later maybe Doom 64.

my goal is to turn most objects and things into high resolution. It's my private project and I'm working on it in my free time. I will inform you about the current status.
CBBRA0.png


19.4 2020

version 1 available for download

high_res_sprites.jpg


what is done ?

Spoiler:



download include pk3 file + only standalone sprites


FOR BEST RESULT PLEASE SET “Adjust Sprite Clipping – Allways“ UNDER HARDWARE RENDERING in GzDOOM

Pk3 file is optimized for OpenGL. Stand alone sprites are for software mode if someone want or for editing for your projects...

DOWNLOAD

https://drive.google.com/file/d/1xFJPt8 ... sp=sharing

all feedbacks are welcome

more DOWNLOADS

Doom 2 Levels names in HD with classic doom font

https://drive.google.com/file/d/1A644GX ... sp=sharing

Doom 1 Levels names in HD with classic doom font

https://drive.google.com/file/d/1LQgYyg ... sp=sharing

More my works

HD Bottles for HEXEN

DOWNLOAD

https://drive.google.com/file/d/1RW_31n ... TxqdW/view

 

Overall looks pretty good. Except for that skeleton candle sprite looks kinda groidy. Might wanna fix the squares.

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Re: Doom HD sprites (Not upscaled) Update 26.3. 2021

Post by Marcelus »

Esoteric Doomer wrote:
Marcelus wrote:

Overall looks pretty good. Except for that skeleton candle sprite looks kinda groidy. Might wanna fix the squares.


Hi, can you show me exactly what you mean ?

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Re: Doom HD sprites (Not upscaled) Update 26.3. 2021

Post by Marcelus »

strangelove wrote:Excellent work!, looking very nice 8-)


Thank you very much

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