Doom HD sprites (Not upscaled) Update 26.3. 2021

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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Sun Apr 19, 2020 5:12 am

version 1 available for download

Please visit first page...
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Re: Doom HD sprites (Not upscaled)

Postby r6d2 » Sun Apr 19, 2020 10:11 pm

Marcelus wrote:version 1 available for download

Please visit first page...

Nice work! Seems that the 2 green pillars are not vertically aligned though?
[imgur]https://imgur.com/a/p2IqCu7[/imgur]
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Donel » Sun Apr 19, 2020 10:50 pm

Great work, I've tested here and I couldn't find any issues.

The columns are much better than the other HD Sprites project (the one posted here).
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Sun Apr 19, 2020 11:58 pm

r6d2 wrote:
Marcelus wrote:version 1 available for download

Please visit first page...

Nice work! Seems that the 2 green pillars are not vertically aligned though?
[imgur]https://imgur.com/a/p2IqCu7[/imgur]


This is little problem.I do not know how set this animated columns because when are in same position in game are unstable and shaking.They are not vertically in same size in original.I try same size or diffetent but still shaking. This are also sprites with cliping problem because I do not know how properly set... I will try fix but for now do not know how...
Last edited by Marcelus on Mon Apr 20, 2020 2:18 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Mon Apr 20, 2020 12:02 am

Donel wrote:Great work, I've tested here and I couldn't find any issues.

The columns are much better than the other HD Sprites project (the one posted here).


Thank you !!!
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Re: Doom HD sprites (Not upscaled)

Postby r6d2 » Mon Apr 20, 2020 9:51 pm

Marcelus wrote:They are not vertically in same size in original.I try same size or diffetent but still shaking.

Maybe it has to do with image offsets?
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Wed Apr 22, 2020 8:06 am

Work continues ...

green armor

not finished yet

On original sprite are not see any useful details. Now it will be a bit like my ideas...
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Wed Apr 22, 2020 10:57 am

...
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Last edited by Marcelus on Sun Apr 26, 2020 11:17 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Enjay » Wed Apr 22, 2020 11:59 am

I must admit, I've never really seen the sprite as having a big square hole in the front like that. To me the sprite looks more like it has a flat plate (which would make much more sense protection-wise).
Image
but, to be fair, it's not clear and, as we know, the Doomguy does seem to have very little in the way of protection in that area so your design also makes sense purely from a representing the sprite point of view.

However, if you are going bigger (and thereby more detailed), it might also be worth considering the cover artwork (which it looks like you may have done by some of your details).
Image
that shows a much less square shape to the hole and a nice ridged border around it too.
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Wed Apr 22, 2020 12:52 pm

Enjay wrote:I must admit, I've never really seen the sprite as having a big square hole in the front like that. To me the sprite looks more like it has a flat plate (which would make much more sense protection-wise).

but, to be fair, it's not clear and, as we know, the Doomguy does seem to have very little in the way of protection in that area so your design also makes sense purely from a representing the sprite point of view.

However, if you are going bigger (and thereby more detailed), it might also be worth considering the cover artwork (which it looks like you may have done by some of your details).
that shows a much less square shape to the hole and a nice ridged border around it too.



I have many time for now and may hole make like from artwork :D is not problem. I will make compromise and will do something middle between artwork and classic armor from doom eternal...
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Sat Apr 25, 2020 1:14 am

Green and Blue armor
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby HAL9000 » Sat Apr 25, 2020 2:55 am

Hi Marcelus
Great work on the sprites!

Quick question, can I use your HD sprites as a texture base for my 3D models that I'm creating for the Doom\Doom2 - Zift Chasm in doom project? I will give full credit for the textures.
Cheers
Last edited by HAL9000 on Sat Apr 25, 2020 4:09 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Sat Apr 25, 2020 3:47 am

HAL9000 wrote:Hi Marcelus
Great work on the sprites!

Quick question, can I use your HD sprites as a texture base for the my 3D models that I'm creating for the Doom\Doom2 - Zift Chasm in doom project? I will give full credit for the textures.
Cheers


Of course... you can :)
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby HAL9000 » Sat Apr 25, 2020 4:08 am

Marcelus wrote:Of course... you can :)


Awesome! Thanks :)
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Re: Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Sat Apr 25, 2020 9:42 am

Full armor probably looks better than open
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