Doom HD sprites (Not upscaled) Update 10.8. 2022

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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Chainsaw is done. This was hard especially handle and red switch. I seeing on chainsaw screenshots from Enjay but sprite is not 1:1. There is different handle and I do not found how is placed red button on original sprite.
This is final version. Do not know how would be better.
CSAWA0.gif
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

I think, given the lack of detail in the original, that's a very fair interpretation of how things are meant to look.
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MartinHowe
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by MartinHowe »

Enjay wrote:I think, given the lack of detail in the original, that's a very fair interpretation of how things are meant to look.
FWIW, the real thing:
ebv2.jpg
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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Yarp, I posted a similar image a good few pages back now.
Spoiler:
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

MartinHowe wrote:
Enjay wrote:I think, given the lack of detail in the original, that's a very fair interpretation of how things are meant to look.
FWIW, the real thing:
ebv2.jpg
yes I study this and other real chainsaw photos from Enjay but when you want do flat how 2D sprite must be do some compromise .
Is not easy sometimes . Also this part is far from reality but I do not want it change too much because this is also on original sprite.

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Enjay
 
 
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

I suspect that the original sprite was done like that to make it very clear in the pickup sprite that there is a handle on top - i.e. matching the HUD sprite. Or maybe they were working fast to get almost 2000 sprites done and didn't even notice the weirdness of the handle.

I mean, to my eye the handle is just as clear here but far more logically arranged.

Image

Front part of handle moved back 5 pixels and a few other minor adjustments to account for that movement.
Just posting for fun. Not saying anything needs to change.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

@Enjay

yes this is super :) 5 pixels and everything is ok.
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

finished energy cell
Untitled.png
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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Update 29.7 2022

we have a special update. All ammo and all weapons are finished :)



DOWNLOAD

https://www.moddb.com/games/doom/addons ... es-ver-1-0
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 29.7. 2022

Post by Marcelus »

Big electric lamp from doom 2 is almost done. I changed angle on bottom part. Is not flat how on original sprite

Marcelus
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Re: Doom HD sprites (Not upscaled) Update 29.7. 2022

Post by Marcelus »

Finished Big Lamp, small lamp, fire barrel

I have problem with fire barrel. In higher resolution this sprites shaking. Maximum res. without shaking is around 220x350 px. Know someone how is possible fix this ?
FCANB0.png
TLMPA0.png
TLP2B0.png
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Marcelus
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Re: Doom HD sprites (Not upscaled) Update 29.7. 2022

Post by Marcelus »

New update for download 10.8 2022

Added fire barrel, big electric lamp and small electric lamp

https://www.moddb.com/games/doom/addons ... es-ver-1-0
Marcelus
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022

Post by Marcelus »

Some edits on health bonus.

Edited shapes and animated light.
BON1D0.gif
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Rex705
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Re: Doom HD sprites (Not upscaled) Update 10.8. 2022

Post by Rex705 »

This is looking good keep it up

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