Doom HD sprites (Not upscaled) Update 10.8. 2022

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Keycards
keycards_comparison.png
You do not have the required permissions to view the files attached to this post.
Last edited by Marcelus on Mon Jul 25, 2022 7:29 am, edited 1 time in total.
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Post by Marcelus »

Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

more new sprites
ELECA0_comparison.png
You do not have the required permissions to view the files attached to this post.
Last edited by Marcelus on Fri Jul 22, 2022 2:48 pm, edited 1 time in total.
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Looks neat, but there is in interesting illusion because of the shading. The top of the techy bit looks round and convex, as intended, but the bottom - because it is shaded to be darker - looks flat or even like it is concave. So it ends up being a bit disconcerting because most of the techy area looks convex, but the bottom looks concave, all on the same structure.
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Enjay wrote:Looks neat, but there is in interesting illusion because of the shading. The top of the techy bit looks round and convex, as intended, but the bottom - because it is shaded to be darker - looks flat or even like it is concave. So it ends up being a bit disconcerting because most of the techy area looks convex, but the bottom looks concave, all on the same structure.
what do you think now ?
ELECA0.png
You do not have the required permissions to view the files attached to this post.
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Better, but it still doesn't sit quite right to my eye. Unfortunately, it probably requires someone with a better understanding or art and shading etc to make sense of it but here's my attempt to explain where things look "off" to me:

Image
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

redone middle part
Last edited by Marcelus on Fri Jul 22, 2022 2:36 pm, edited 1 time in total.
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Enjay »

Yup, better. :thumb:
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

I did still some changes and now is finished.
add 2x fuse on the empty left side. Some shadows and highlights edits.

Last edited by Marcelus on Fri Jul 22, 2022 2:36 pm, edited 1 time in total.
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Pack is now available also via patreon if someone want supported me.

https://www.patreon.com/marcelhdsprites

No special offer for now but I planne alternative pack for patreons othervise everything is without change. Basic pack is still free for download via moddb. Alternative pack will be available soon. One maybe two weeks. There will be evil dead inspired chainsaw and super shotgun. Some gothic changes, more rust ,blood etc but still in doom art.



(Edit)

first four alternative sprites for patreon are out... more later
Spoiler:
User avatar
DannyMan
Posts: 7
Joined: Fri May 06, 2022 9:04 pm
Location: Principality of Sealand

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by DannyMan »

This looks seriously good! :)
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

DannyMan wrote:This looks seriously good! :)
Thank you :thumb:
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

20.7. 22 New Update for download

add electric panel

https://www.moddb.com/games/doom/addons ... es-ver-1-0

Last edited by Marcelus on Wed Jul 20, 2022 10:27 am, edited 1 time in total.
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

20.7 22 Update for alternative pack on patreon
Spoiler:
gif
Spoiler:
https://www.patreon.com/marcelhdsprites
Marcelus
Posts: 254
Joined: Sat Jan 25, 2020 3:32 am
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 6.7. 2022

Post by Marcelus »

Now I am working on chainsaw. Is not finished yet
CSAWA0.jpg
You do not have the required permissions to view the files attached to this post.

Return to “Graphic/Audio Patches”