Doom HD sprites (Not upscaled) Update 26.6. 2022

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Tue Jun 21, 2022 2:13 pm

@Enjay
I use colors only from original sprite but yes candles must be darker. I think now is finished this sprite. Please no more edits for this :D


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Joined: 25 Jan 2020
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Enjay » Tue Jun 21, 2022 3:03 pm

Darker candles definitely look better.

I'd still suggest a bit more wax running down the skulls would be good, but I also understand your fatigue with the sprite. So, fair enough if you don't add it. :)
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Thu Jun 23, 2022 8:55 am

more new sprites

FSKUA0.gif


comparison.png


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Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Enjay » Thu Jun 23, 2022 9:14 am

Almost 30 years of playing and I never noticed that the skull on the left was broken/separated like that. :lol:

Looks good.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Sat Jun 25, 2022 3:28 am

toxic suit

toxic suit.png
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Sun Jun 26, 2022 6:09 am

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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Sun Jun 26, 2022 12:56 pm

Brightmaps for health bonus



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Joined: 25 Jan 2020
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Mon Jun 27, 2022 12:32 pm

shells

shells.png


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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby NIGHTKILLER05 » Tue Jun 28, 2022 12:56 pm

Beautiful work, thank you man, I really appreciate this pack
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Tue Jun 28, 2022 3:07 pm

NIGHTKILLER05 wrote:Beautiful work, thank you man, I really appreciate this pack


Thank you very much !
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Joined: 25 Jan 2020
Location: Slovakia

Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Tue Jun 28, 2022 3:08 pm

more ammo

CLIPA0_comparison.png


(Edit)

redone upper part

Untitled.png
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Sun Jul 03, 2022 9:46 am

I redone rocket. Not flat with "3D" angle.
Rocket sprite is weird because looks differrent than rockets in action.
I am also did alternative version close to the flying rockets with same size wings and with red stripes.
Now I have dilema what rocket choose for pack...

original

ROCKA0_orig.png


is not finished yet



MISLA7A3.png
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby NIGHTKILLER05 » Sun Jul 03, 2022 2:40 pm

What a beautiful job man, thank you, and keep the great work.
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Re: Doom HD sprites (Not upscaled) Update 26.6. 2022

Postby Marcelus » Mon Jul 04, 2022 2:46 pm

Light amplification visor

Light amplification visor.png
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