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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Thu Jun 02, 2022 12:48 pm
by Marcelus
UPDATE 2.6 2022
ssht.png
added weapons and backpack

Download

https://www.moddb.com/games/doom/addons ... es-ver-1-0


Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Sun Jun 05, 2022 12:15 pm
by Marcelus
Brightmaps for BFG,Plasma and barrel


Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Tue Jun 07, 2022 8:57 am
by Marcelus
Candle
candle.png

Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Thu Jun 09, 2022 2:30 pm
by Marcelus
Computer map
PMAPA0.gif



Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Thu Jun 09, 2022 2:44 pm
by Enjay
That's neat - and nice interpretations of the original low-res screen graphics.

Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Fri Jun 10, 2022 2:39 pm
by Marcelus
Enjay wrote:That's neat - and nice interpretations of the original low-res screen graphics.
It was fun :)

Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Fri Jun 10, 2022 2:40 pm
by Marcelus
Eye
eye.gif


alternative version
CEYEB0.png

Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Posted: Sun Jun 12, 2022 8:12 am
by Marcelus
Update 12.6. 2022

Added berserk pack, candle, eye, computer map and brightmaps for plasma gun, bfg and barrel.

https://www.moddb.com/games/doom/addons ... es-ver-1-0

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Tue Jun 14, 2022 2:35 pm
by Marcelus
invisibility
PINSA0.gif
invisibility_orig.png
invisibility.png

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Thu Jun 16, 2022 2:40 pm
by Marcelus
Soul Sphere

(edit)
SOULA0.gif
SOULA0_all_orig.png
SOULA0_all.png

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Sun Jun 19, 2022 1:40 pm
by Marcelus
something romantic :)
is little darker because all dhtp hd textures are little darker than original.
Looks too bright in game with default colors
skulls.gif

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Sun Jun 19, 2022 2:03 pm
by Enjay
I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Sun Jun 19, 2022 2:27 pm
by Marcelus
Enjay wrote:I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.
I try different noses but I remembered on Eddie from Iron Maiden and this nose works good :)

All that skulls sprites are one big compromise. On original sprite are skulls much bigger but when I did them in HD looks big and funny.
After resizing are big holes between skulls but skulls size is ok. I tried add rocks and other backrounds but all looks strange. hm..
But candles is possible change,

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Mon Jun 20, 2022 1:31 pm
by Marcelus
EDIT

Lovecraftian style
POL3A0.gif


still need more edits on candles

Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Posted: Mon Jun 20, 2022 2:07 pm
by Enjay
That looks better already.

On the subject of the candles, they look kind of "stuck on" on top of the skulls. If you look at the original sprite, there is a hint that there might be meant to be some wax running down the skulls. So maybe that might be a way to help make the candles and skulls look like they are part of the same picture and not just pasted there.
Spoiler: