Doom HD sprites (Not upscaled) Update 26.6. 2022

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Thu Jun 02, 2022 12:48 pm

UPDATE 2.6 2022

ssht.png


added weapons and backpack

Download

https://www.moddb.com/games/doom/addons ... es-ver-1-0

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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Sun Jun 05, 2022 12:15 pm

Brightmaps for BFG,Plasma and barrel



PLASA0.png


BFUGA0.png
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Tue Jun 07, 2022 8:57 am

Candle

candle.png


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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Thu Jun 09, 2022 2:30 pm

Computer map

PMAPA0.gif




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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Enjay » Thu Jun 09, 2022 2:44 pm

That's neat - and nice interpretations of the original low-res screen graphics.
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Fri Jun 10, 2022 2:39 pm

Enjay wrote:That's neat - and nice interpretations of the original low-res screen graphics.


It was fun :)
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Fri Jun 10, 2022 2:40 pm

Eye

eye.gif


eye_comparison.png


alternative version

CEYEB0.png
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Re: Doom HD sprites (Not upscaled) Update 2.6. 2022

Postby Marcelus » Sun Jun 12, 2022 8:12 am

Update 12.6. 2022

Added berserk pack, candle, eye, computer map and brightmaps for plasma gun, bfg and barrel.

https://www.moddb.com/games/doom/addons ... es-ver-1-0

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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Tue Jun 14, 2022 2:35 pm

invisibility

PINSA0.gif


invisibility_orig.png


invisibility.png
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Thu Jun 16, 2022 2:40 pm

Soul Sphere

(edit)

SOULA0.gif


SOULA0_all_orig.png


SOULA0_all.png
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Sun Jun 19, 2022 1:40 pm

something romantic :)
is little darker because all dhtp hd textures are little darker than original.
Looks too bright in game with default colors

skulls.gif


comparison.png


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Last edited by Marcelus on Sun Jun 19, 2022 2:11 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Enjay » Sun Jun 19, 2022 2:03 pm

I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Sun Jun 19, 2022 2:27 pm

Enjay wrote:I like the soul sphere. I hadn't imagined the nose to be so skeletal in appearance, I just thought it was a shadow under a normal nose, but it works and could well be right.

The skulls and candles also looks good - but there is something a bit cartoony about them. It's not so much the skulls themselves, but the candles look a bit... I dunno, more like grey tree stumps than waxy candles. Maybe. The fleshy stuff between them also looks a bit, undoomy, maybe. Perhaps something more akin to the SKSNAKE2 texture in colour and appearance might work better? Your choice, of course. Like I said, it already looks good.


I try different noses but I remembered on Eddie from Iron Maiden and this nose works good :)

All that skulls sprites are one big compromise. On original sprite are skulls much bigger but when I did them in HD looks big and funny.
After resizing are big holes between skulls but skulls size is ok. I tried add rocks and other backrounds but all looks strange. hm..
But candles is possible change,
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Marcelus » Mon Jun 20, 2022 1:31 pm

EDIT

Lovecraftian style

POL3A0.gif


lovecraftian.jpg


still need more edits on candles
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Re: Doom HD sprites (Not upscaled) Update 12.6. 2022

Postby Enjay » Mon Jun 20, 2022 2:07 pm

That looks better already.

On the subject of the candles, they look kind of "stuck on" on top of the skulls. If you look at the original sprite, there is a hint that there might be meant to be some wax running down the skulls. So maybe that might be a way to help make the candles and skulls look like they are part of the same picture and not just pasted there.

Spoiler:
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