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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Fri May 27, 2022 1:34 pm
by Marcelus
@ Enjay

buckles I will redone later for square shapes and maybe little edit on holes but now want do all weapons.

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Some new sprites
bfg_rckt.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Fri May 27, 2022 2:05 pm
by Enjay
Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Fri May 27, 2022 2:24 pm
by Marcelus
Enjay wrote:Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.
nice

is somewhere more useful content ?
Sometimes is hard see something usable on original sprites.

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Fri May 27, 2022 2:42 pm
by Enjay
I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Sun May 29, 2022 12:45 pm
by Marcelus
Enjay wrote:I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/
good discussion. One toy = many content in game :)

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Sun May 29, 2022 12:47 pm
by Marcelus
Chaingun
chaingun.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Mon May 30, 2022 3:28 pm
by Marcelus
Plasma
plasma.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Mon May 30, 2022 3:43 pm
by Enjay
Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.

In case it's of interest, here are more of the toys used as models for the guns.



The plasma gun is bottom right. Cunningly, it was held backwards to get the look that they wanted.


Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Wed Jun 01, 2022 1:58 pm
by Marcelus
Enjay wrote:Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.
you are right...

fixed
PLASA0.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Wed Jun 01, 2022 1:59 pm
by Marcelus
Shotgun
shota.png
more details on bfg and rocket launcher
BFUGA0.png
LAUNA0.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Wed Jun 01, 2022 3:05 pm
by Enjay
All recent changes = noticeable improvements. :thumb:

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Thu Jun 02, 2022 9:35 am
by Marcelus
Super shotgun

Remains only chainsaw but here is more work and I will do it later.
super.png

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Thu Jun 02, 2022 9:37 am
by Marcelus
Enjay wrote:All recent changes = noticeable improvements. :thumb:
thanks Enjay

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Thu Jun 02, 2022 9:52 am
by Enjay
Marcelus wrote:Remains only chainsaw
If you are interested in a reference pic for the chainsaw, here is the one used by id:

Apparently it leaked a lot, hence the bowl.

John Romero for scale:

Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Posted: Thu Jun 02, 2022 10:35 am
by Marcelus
Nice. This is useful because on sprite is not much see. Thanks