Doom HD sprites (Not upscaled) Update 26.6. 2022

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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Fri May 27, 2022 1:34 pm

@ Enjay

buckles I will redone later for square shapes and maybe little edit on holes but now want do all weapons.

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Some new sprites

org.png


bfg_rckt.png
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Enjay » Fri May 27, 2022 2:05 pm

Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Fri May 27, 2022 2:24 pm

Enjay wrote:Given that the first person view of the BFG was based on this toy:



your sprite could perhaps do with a few more greebles on the side.


nice

is somewhere more useful content ?
Sometimes is hard see something usable on original sprites.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Enjay » Fri May 27, 2022 2:42 pm

I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Sun May 29, 2022 12:45 pm

Enjay wrote:I don't know how useful this is, but there is quite an analysis of this toy in the following doomworld thread.

https://www.doomworld.com/forum/topic/7 ... r-the-bfg/


good discussion. One toy = many content in game :)
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Sun May 29, 2022 12:47 pm

Chaingun

chaingun.png


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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Mon May 30, 2022 3:28 pm

Plasma

plasma.png
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Enjay » Mon May 30, 2022 3:43 pm

Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.

In case it's of interest, here are more of the toys used as models for the guns.



The plasma gun is bottom right. Cunningly, it was held backwards to get the look that they wanted.

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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Wed Jun 01, 2022 1:58 pm

Enjay wrote:Nice, but I'd say that tan/broen part looks a bit too smooth and cylindrical.


you are right...

fixed

PLASA0.png
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Last edited by Marcelus on Wed Jun 01, 2022 2:02 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Wed Jun 01, 2022 1:59 pm

Shotgun

shota.png


more details on bfg and rocket launcher

BFUGA0.png


LAUNA0.png
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Enjay » Wed Jun 01, 2022 3:05 pm

All recent changes = noticeable improvements. :thumb:
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Thu Jun 02, 2022 9:35 am

Super shotgun

Remains only chainsaw but here is more work and I will do it later.

super.png
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Last edited by Marcelus on Thu Jun 02, 2022 9:39 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Thu Jun 02, 2022 9:37 am

Enjay wrote:All recent changes = noticeable improvements. :thumb:


thanks Enjay
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Enjay » Thu Jun 02, 2022 9:52 am

Marcelus wrote:Remains only chainsaw

If you are interested in a reference pic for the chainsaw, here is the one used by id:

Apparently it leaked a lot, hence the bowl.

John Romero for scale:
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Re: Doom HD sprites (Not upscaled) Update 1.5. 2022

Postby Marcelus » Thu Jun 02, 2022 10:35 am

Nice. This is useful because on sprite is not much see. Thanks
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