Audile wrote:I've been lurking for many years and joined to congratulate you on this amazing effort, thank you so much for this. I was super excited about the Neural upscaling project when it was first announced and held off playing in hopes of Smooth doom making the ambitious leap over.
As a few people have already stated, it'd really be appreciated if an option for just vanilla sounds was included: By this I mean no extra monster sounds, weapon switch/select noises, bullet ricochets, footsteps, chainsaw noises, ambience etc, just the original sound fx that came with the original release. The additions aren't bad at all, but some people just prefer the vanilla sounds.
I tried the pk3 edit route you provided instructions for but sadly it resulted in many original sounds also disappearing from the game. If this could please be taken on board for a future update that would be fantastic.
Thanks again and keep up the great work
I'm covering you guys, I just gotta do some more fine-tuning and a few things, But there will definitely be a Vanilla-Sounds version, but to not leave anyone in the dust a great deal of the added sounds are going to be optional.
Simply put, I got carried away with the sounds and... yeah I made a mess, I'm currently cleaning that mess so it's all good.
boostaddicted wrote:I load up gzdoom with mods using the following shortcut target:
- Code: Select all • Expand view
C:\Path\To\Game\Files\gzdoom.exe -file SIGIL_v1_21.wad SIGIL_SHREDS.wad NeuralUpscale2x_v1.0.pk3 SmoothDoom_SE.pk3 SmoothDoomAddonsNEW.pk3 nashgore.pk3 SB_COMEPLETE_CLEAN.pk3 M_DOOM.pk3 bmplus_smooth.pk3 bmplus_textures.pk3
(note, COMEPLETE was how the file was named when I downloaded it, and M_DOOM filename was shortened by me as the shortcut text was too long and Windows prevented me from typing in additional characters)
I would like to post some errors shown in the console when I load up the mods using the above method. I also tried the drag and drop method and received the same results in the log. I just can't get gzdoom to spit out a log file using methods I've found out in the wild.
A separate question... is there an easier way to load up multiple mods at once rather than modifying a shortcut?
Since GZDOOM is so small I just have a copy with the mods on the Global.Autoload.
I have heard about batch launchers and I think there's a mod launcher out there somewhere.