Equus wrote:Would there be any way to use the normal quality smooth doom first person weapon sprites with the upscaled smooth monsters decoration etc?
wardo wrote:I updated all of the mods but I'm not a big fan of the audio changes. Deleting the sound folder in SmoothDoom_SE.pk3 made the Chaingun sound go mute. Is there any way to properly remove the new sounds? Can I use the regular SmoothDoom.pk3 ?
Scuba Steve wrote:I'll be completely honest; the new weapon animation frames look terrible. They simply don't fit with the rest of the aesthetic and feel completely out of place. I would leave them as simply upscaled smoothed frames as they were in the previous version, they felt less jarring.
Kazudra wrote:Scuba Steve wrote:I'll be completely honest; the new weapon animation frames look terrible. They simply don't fit with the rest of the aesthetic and feel completely out of place. I would leave them as simply upscaled smoothed frames as they were in the previous version, they felt less jarring.
I'm a little confused, is it all of the new Select/Deselect Animations or some of the new sprites inserted for said animations?
catoshell wrote:This is a fantastic mod, and I really appreciate all the work you put into making things work. Everything looks great!
However, I prefer the vanilla sounds over the ones provided here. I tried following the instructions above (modifying SNDINFO and deleting sounds) however the game lags at certain points and clearly I did something wrong.
Could you perhaps share the pk3 with unmodified sounds, or help guide me through the previous instructions with more detail?
Scuba Steve wrote:It appears the plasma decal fix still isn't quite right... the entire image displays now, but it's offset to the lower right instead of centered on the burn mark.
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