Xbox style animated M_DOOMs for Doom 1/2/Complete

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby VindSole » Mon Feb 24, 2020 1:20 pm

I was going to make a PSX-like menu for my wadsmoosh wad and the big DOOM logo is very fitting, I hope you make it stick to DOOM's pallete, thanks for sharing.
VindSole
 
Joined: 19 Feb 2020

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Mon Feb 24, 2020 2:03 pm

VindSole wrote:I was going to make a PSX-like menu for my wadsmoosh wad and the big DOOM logo is very fitting, I hope you make it stick to DOOM's pallete, thanks for sharing.


When I finish that I'll definitely make a classic color version like the rest.
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby VindSole » Mon Mar 09, 2020 8:47 pm

One little question, where did you take the raw titlepic logo from? or did you used the titlepic logo and did manual work filling parts that weren't visible
VindSole
 
Joined: 19 Feb 2020

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Mon Mar 09, 2020 9:05 pm

VindSole wrote:One little question, where did you take the raw titlepic logo from? or did you used the titlepic logo and did manual work filling parts that weren't visible

I'm pretty sure I found it off of Google or something a few years ago.
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Animated M_DOOM for Doom Complete

Postby Kazudra » Sun Mar 15, 2020 3:45 pm

PandaDoomer wrote:Sorry I'm so late, internet outage. Did you want the entire thing STRICTLY in the doom palette? It'll completely ruin the animation part of it, making super unsmooth. Everything will still have it's correct palette colors except for the blue part during the animation, which would be truecolor.


Eh Kinda, you do loose some dynamics, but some touch-ups can restore it by clever use of coloring. It's nice to have both truecolor and palette options; truecolor has the detail, palette has engine fidelity and flexibility due to being able to change the palette at will.

Nonetheless, VERY nice work.
Kazudra
 
Joined: 25 May 2015

Re: Animated M_DOOM for Doom Complete

Postby PandaDoomer » Sun Mar 15, 2020 6:04 pm

Kazudra wrote:Eh Kinda, you do loose some dynamics, but some touch-ups can restore it by clever use of coloring. It's nice to have both truecolor and palette options; truecolor has the detail, palette has engine fidelity and flexibility due to being able to change the palette at will.

Nonetheless, VERY nice work.


Thank you! :) So, you'd a strict palette version as well? I can do that.
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby VindSole » Mon Mar 16, 2020 5:41 pm

PandaDoomer wrote:I'm pretty sure I found it off of Google or something a few years ago.


Still got the original one? would be grateful if you share it.

EDIT: nevermind, I got it.
VindSole
 
Joined: 19 Feb 2020

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby caikelm » Sat Apr 25, 2020 1:17 pm

Is there one of these for Final Doom? Not plutonia or tnt individually but literally the FINAL DOOM yellow logo. I wanted to use wadsmoosh to merge both FD wads :v
caikelm
 
Joined: 01 Apr 2020

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby Gifty » Sun May 10, 2020 10:51 am

Damn, I was JUST thinking of making something exactly like this. You beat me to it, and probably did a better job than I would have!
User avatar
Gifty
Recon'ize that smell?
 
Joined: 15 Jun 2013

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby middlefingerman » Mon May 25, 2020 11:16 am

Ye, this looks pretty damn good! :^)
User avatar
middlefingerman
Windows Pro makes all MSPaint drawings professional? I'm in!
Banned User
 
Joined: 04 May 2020
Location: On the toilet

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby Lisiczka » Mon Jul 19, 2021 3:47 am

the mod broke for me after gzdoom 4.6.0 update on wadsmoosh 1.3 version. seems like it has to do with filter, so if you rename 'doom.id.doom2.wadsmoosh' folder to 'doom.id.wadsmoosh' it works again. here's updated files:

classic
https://mega.nz/file/MQ4AXSST#_mrK2fDvT ... 1tqHJIEfTA
vivid
https://mega.nz/file/0R40xSTR#2ukwMS1IS ... 7Ud0DiIoyY
Lisiczka
 
Joined: 01 Jun 2020

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Mon Jul 19, 2021 11:36 pm

Lisiczka wrote:the mod broke for me after gzdoom 4.6.0 update on wadsmoosh 1.3 version. seems like it has to do with filter, so if you rename 'doom.id.doom2.wadsmoosh' folder to 'doom.id.wadsmoosh' it works again. here's updated files:

classic
https://mega.nz/file/MQ4AXSST#_mrK2fDvT ... 1tqHJIEfTA
vivid
https://mega.nz/file/0R40xSTR#2ukwMS1IS ... 7Ud0DiIoyY


Updated OP.
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby EmperorGrieferus » Wed Sep 29, 2021 6:17 pm

How am I supposed to launch the mod on the older versions of GZDoom?
EmperorGrieferus
 
Joined: 31 May 2017

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby wildweasel » Wed Sep 29, 2021 9:20 pm

EmperorGrieferus wrote:How am I supposed to launch the mod on the older versions of GZDoom?

How old are we talking?
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Postby PandaDoomer » Wed Sep 29, 2021 10:23 pm

EmperorGrieferus wrote:How am I supposed to launch the mod on the older versions of GZDoom?

What do you mean?
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest