By the exit to Complex ClusterFuck v4.0 I decided to improve the unique UDV viewer that exists for Zandronum which is version 1.13 which had certain bugs for that code which repair and improve certain aspects which are:
+New helmet design with its improved dynamic damage, as a new colorful and comfortable interface to the player, eliminate Mugshot for being an unnecessary element for me and for some other, a powerful flashlight was implemented for those dark maps and a CrossHairs package for the Taste of each kind of player.
*Enjoy this Remake of my part of the UDV that was only for Zandronum with its old version improved from me and with a pack of extra mods at the end of 2019 and happy 2020
Download Link in the description om this video:
https://youtu.be/tKUCaLdevaU
*-[ UDV Zandronum Version 1.13 - Remake ]-+
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ClessxAlghazanth
- Posts: 159
- Joined: Sun Feb 17, 2019 9:29 am
Re: *-[ UDV Zandronum Version 1.13 - Remake ]-+
Does this work with Complex CF ? If yes , which version should I use ?
Re: *-[ UDV Zandronum Version 1.13 - Remake ]-+
It works with any mod as long as the resolution of the original mod's hud is not higher than that of the udv remake.ClessxAlghazanth wrote:Does this work with Complex CF ? If yes , which version should I use ?