ToonDoom 4xRes Skin Pack_work in progress

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NightFright » Sat Jan 25, 2020 6:22 am

It would be nice to see this in a video to check the animations. Also, maybe later a 2x or even 1x res version could be considered for those vanilla purists out there. But first maybe get a pack with ep.1 (shareware) enemies done so people can try it. I am curious about this.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Enjay » Sat Jan 25, 2020 6:48 am

I'm going to suggest that the kind of so-called vanilla purists that I have come across in the past won't particularly welcome cartoon reinterpretations of the monsters anyway.

So far these are looking amazing. I really hope that it gets done to completion and a texture/HUD pack would also be most welcome otherwise the sprite style would be in contrast to everything else. However, I appreciate that means much more work.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NightFright » Sat Jan 25, 2020 12:53 pm

Doing all the rotations seems like a behemoth task to me. Let's hope the author has enough perseverance to see this through till the end.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Visceral_Nightmare » Sat Feb 15, 2020 9:12 am

These look pretty sweet! keep up the good work!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby HAL9000 » Sun Feb 16, 2020 6:28 am

NorthyToons wrote: I'm keeping the animation framerate from the original game, although if you know how to add extra frames. that would be cool to know.


Try using DAIN AI sprite interpolation tool to add more smooth/Extra frames so that you will not have to draw it.
Its easy to use. App is quite large tho...
https://grisk.itch.io/dain-app

Last edited by HAL9000 on Mon Feb 24, 2020 9:52 am, edited 1 time in total.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Armaetus » Sun Feb 23, 2020 12:42 pm

NightFright wrote:Doing all the rotations seems like a behemoth task to me. Let's hope the author has enough perseverance to see this through till the end.


Doing the zombieman, sergeant and imp (attack) full rotations would be a godsend. It's hard to not play without the extra sides myself.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Kazudra » Wed Mar 18, 2020 11:32 pm

NorthyToons wrote:
Scuba Steve wrote:Lol, I love it what I've seen so far.

Remember, there are more than 2000 sprite entries in the doom2 iwad... and this project only works if you can make everything fit the motif. My advice, don't expand the project using smoothdoom sprites (it's a lot more work and, personally, smoothdoom is pretty ugly), stick to just the base iwad and work on all the sprites there first. I would suggest using the minor spritefix trooper and sergeant sprites so they don't need to be mirrored.


Hey Scuba Steve

I'm very much a noob to everything. is doing this all this in a ".Pk3" workable in the long run? is Smoothdoom the effect in GZDoom? whats Spritefix?

this is all very interesting, thanks.


Sprite-fix fundamentaly fixes any graphical errors in Doom.
Smooth Doom also does this, but with more frames.

HAL9000 wrote:
NorthyToons wrote: I'm keeping the animation framerate from the original game, although if you know how to add extra frames. that would be cool to know.


Try using DAIN AI sprite interpolation tool to add more smooth/Extra frames so that you will not have to draw it.
Its easy to use. App is quite large tho...
https://grisk.itch.io/dain-app



I've used this, it's good for adding frames, but you're going to need to touch them up.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby theroguemonk » Sat Mar 21, 2020 3:40 pm

looks amazing any chance you will make a more seirous art direction next time? it could really change doom specially if you could add damage sprites

i might be able to help
just contact me
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby EddieMann » Fri May 01, 2020 10:55 pm

Aesthetic seems to be on point, i'd suggest capitalizing on the Flobots - Handlebars look as much as you can.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Brunn0 » Tue Jun 16, 2020 11:43 pm

Just wanna say that i love this! Its amazing and i will be very happy to see and play with, even if only the monsters in this amazing unique style!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Tetzlaff » Fri Aug 14, 2020 3:09 am

Interesting. Should work well with some more colourfully styled wads.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Ferretmanjcdenton » Sat Aug 15, 2020 11:54 pm

That looks absolutely awesome ..
The pinky looks a bit strange but other than that ...
AMAZING

I would love to play that with mods like broadsword Jim or any other comic styled mod
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