Inexpensive Doom - FreeDoom monsters (updated Nov 22 2019)

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Inexpensive Doom - FreeDoom monsters (updated Nov 22 2019)

Postby bLUEbYTE » Tue Nov 19, 2019 4:59 am

Presenting to you my first actual mod release, Inexpensive Doom.

This significantly boosts enemy variety by bringing across 12 different monsters from FreeDoom and randomly placing them instead of, and alongside their vanilla versions with 50% probability. FreeDoom (https://github.com/freedoom/) is a free (both as in beer and in libre) standalone IWAD project.

A couple of screenshots:
https://postimg.cc/ftMYBg8n
https://postimg.cc/8F9qvM46

DOWNLOAD: http://www.mediafire.com/file/zcggsbaa7 ... m.zip/file

Full info text below
Code: Select allExpand view
===========================================================================
Advanced engine needed : ZDoom based (ZDoom, GZDoom, LZDoom, Zandronum, Skulltag?)
Primary purpose : Adding variety to the enemies (No levels included)
===========================================================================
Title : Inexpensive Doom
Filename : InexpensiveDoom.pk3
Release date : 19/11/2019
Author : bLUEbYTE
Email Address : bluebyte@mail.com
Other Files By Author : Nothing else worthy of a release, yet.
Misc. Author Info : An alright guy

Description : This brings in 12 of the lesser / more common monster types from FreeDoom and mixes them in to your game. There is 50% chance of monster replacement, nearly doubling the variety of enemies encountered. The variants behave in exactly the same way as their vanilla counterparts. The following monster types now have alternatives:
- Zombie/Shotgun/Chaingun guys
- Pinkie Demon & Spectre
- Imp
- Cacodemon
- Hell knight
- Lost soul
- Pain elemental
- Revenant
- Arch vile

Additional Credits to : FreeDoom contributors
===========================================================================
* What is included *

New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes, DEHACKED for some minor sprite modifications
Demos : No
Other : Zscript

* Play Information *

Game : DOOM2, should also work with DOOM1
Single Player : Designed for
Cooperative 2-4 Player : should work fine
Deathmatch 2-4 Player : ditto

* Construction *

Base : freedoom2.wad
Build Time : 1 day
Editor(s) used : SLADE, VSCode
Known Bugs : none as of yet
May Not Run With : It won't run in anything other than (G)ZDoom. Should work in Zandronum and even Skulltag but not tested
Tested With : GZDoom 4.2.4

* Copyright / Permissions *

Based on FreeDoom 0.12.1 (github.com/freedoom)

Copyright © 2001-2019 Contributors to the Freedoom project. All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

  * Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
  * Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
  * Neither the name of the Freedoom project nor the names of its
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

* Credits *
https://raw.githubusercontent.com/freedoom/freedoom/master/CREDITS

Last edited by bLUEbYTE on Fri Nov 22, 2019 12:49 am, edited 3 times in total.
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Joined: 15 Nov 2019
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Graphics Processor: Intel with Vulkan Support

Re: Inexpensive Doom - FreeDoom monsters mixed into Doom II!

Postby Valken » Tue Nov 19, 2019 8:10 am

Love this! Now if only there was a brutalized version of Freedoom monsters! Thank you!
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Re: Inexpensive Doom - FreeDoom monsters mixed into Doom II!

Postby bLUEbYTE » Tue Nov 19, 2019 11:41 pm

Valken wrote:Love this! Now if only there was a brutalized version of Freedoom monsters! Thank you!


Hey Valken, great to hear you like it!
'brutalising' the monsters would be way too much work, and I don't have that kind of time. And I've heard that BD codebase is a steaming mess. I just discovered BDLite though, which seems very cleanly built. I *might* integrate these monsters with it, at some point if I have enough interest.
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Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Inexpensive Doom - FreeDoom monsters mixed into Doom II!

Postby openroadracer » Wed Nov 20, 2019 8:23 am

Sweet, FreeDOOM's monsters in vanilla DooM.

I have to ask: I actually prefer the FreeDOOM gib kill sound("DSSLOP", right?) over the vanilla id Software version. Would it be possible to include it, or would that be too difficult?
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Re: Inexpensive Doom - FreeDoom monsters mixed into Doom II!

Postby bLUEbYTE » Wed Nov 20, 2019 5:21 pm

openroadracer wrote:I have to ask: I actually prefer the FreeDOOM gib kill sound("DSSLOP", right?) over the vanilla id Software version. Would it be possible to include it, or would that be too difficult?


Done. I have not replaced the vanilla version, but now the two sounds have equal chance of occurring. Please re-download via the link in OP.
bLUEbYTE
 
Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Inexpensive Doom - FreeDoom monsters mixed into Doom!

Postby bLUEbYTE » Thu Nov 21, 2019 4:15 am

Updated!

- All Freedoom monsters have their authentic projectiles now!
- Summoners now spawn deadflares instead of lost souls
- Dynamic light definitions added for monsters and projectiles
- Fixed Spectre / Stealth Worms gfx/sound mixup

Download link in first post.
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Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support

Re: Inexpensive Doom - FreeDoom monsters (updated Nov 21 201

Postby bLUEbYTE » Fri Nov 22, 2019 12:43 am

Another update, this version will probably be FINAL.

- Tweaked dynamic light colors for projectiles to bring them more in line with sprite colors and differentiate them from vanilla ones
- Replaced Doom guy death sounds with FreeDoom ones
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Joined: 15 Nov 2019
Location: Australia
Graphics Processor: Intel with Vulkan Support


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