This significantly boosts enemy variety by bringing across 12 different monsters from FreeDoom and randomly placing them instead of, and alongside their vanilla versions with 50% probability. FreeDoom (https://github.com/freedoom/) is a free (both as in beer and in libre) standalone IWAD project.
A couple of screenshots:
https://postimg.cc/ftMYBg8n
https://postimg.cc/8F9qvM46
DOWNLOAD: http://www.mediafire.com/file/zcggsbaa7 ... m.zip/file
Full info text below
Code: Select all
===========================================================================
Advanced engine needed : ZDoom based (ZDoom, GZDoom, LZDoom, Zandronum, Skulltag?)
Primary purpose : Adding variety to the enemies (No levels included)
===========================================================================
Title : Inexpensive Doom
Filename : InexpensiveDoom.pk3
Release date : 19/11/2019
Author : bLUEbYTE
Email Address : bluebyte@mail.com
Other Files By Author : Nothing else worthy of a release, yet.
Misc. Author Info : An alright guy
Description : This brings in 12 of the lesser / more common monster types from FreeDoom and mixes them in to your game. There is 50% chance of monster replacement, nearly doubling the variety of enemies encountered. The variants behave in exactly the same way as their vanilla counterparts. The following monster types now have alternatives:
- Zombie/Shotgun/Chaingun guys
- Pinkie Demon & Spectre
- Imp
- Cacodemon
- Hell knight
- Lost soul
- Pain elemental
- Revenant
- Arch vile
Additional Credits to : FreeDoom contributors
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes, DEHACKED for some minor sprite modifications
Demos : No
Other : Zscript
* Play Information *
Game : DOOM2, should also work with DOOM1
Single Player : Designed for
Cooperative 2-4 Player : should work fine
Deathmatch 2-4 Player : ditto
* Construction *
Base : freedoom2.wad
Build Time : 1 day
Editor(s) used : SLADE, VSCode
Known Bugs : none as of yet
May Not Run With : It won't run in anything other than (G)ZDoom. Should work in Zandronum and even Skulltag but not tested
Tested With : GZDoom 4.2.4
* Copyright / Permissions *
Based on FreeDoom 0.12.1 (github.com/freedoom)
Copyright © 2001-2019 Contributors to the Freedoom project. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Freedoom project nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Credits *
https://raw.githubusercontent.com/freedoom/freedoom/master/CREDITS