Blood Textures Replacing Stock Doom2 Textures
Posted: Sun Sep 08, 2019 10:05 pm
This simply replaces the stock Doom textures and flats with a variety of spookified textures and sounds to create a different setting.
It's essentially a slew of Blood textures and a few Doom64 textures, combined to make a vast change of scenery for maps using Stock Doom2 resources.
I tested this with LZDoom and it should be compatible with ZDoom based ports. There are no gameplay changes or anything like that but I did replace the zombieman sounds with hilarious Half Life sounds. So it's compatible with all varieties of mods.
Personally I found that maps such as "UnAligned2: Unnecessary", "Texture Extravaganza", "Doomworld Mega Project", or anything that uses predominantly stock Doom2 resources seems less jarring with this graphic patch.
I find the best visual appearance for this is OpenGl using the Palette Postprocessing and shadow maps set to high but that's just my preference.
Download
Version 1 contains Texture / Flat / Music and Sound effects
https://www.dropbox.com/s/9z5c633qu4efd ... s.wad?dl=0
Version 2 contains just Texture / Flat replacement
https://www.dropbox.com/s/gdwjw6uym250g ... d.wad?dl=0
Feel free to leave criticism, comments, praise, whatever.
Credits -
Monolith for the Blood textures / flats
Monolith for the Music which replaces the standard Doom2 music.
Midway / id for the Doom64 textures / flats
Rogue Entertainment for the Tree Sprites
Valve for a handful of sound effects (the Zombieman sfx idea was from Linguica's post over at Doomworld which replaced all sound effects with Half Life's.)
It's essentially a slew of Blood textures and a few Doom64 textures, combined to make a vast change of scenery for maps using Stock Doom2 resources.
I tested this with LZDoom and it should be compatible with ZDoom based ports. There are no gameplay changes or anything like that but I did replace the zombieman sounds with hilarious Half Life sounds. So it's compatible with all varieties of mods.
Personally I found that maps such as "UnAligned2: Unnecessary", "Texture Extravaganza", "Doomworld Mega Project", or anything that uses predominantly stock Doom2 resources seems less jarring with this graphic patch.
I find the best visual appearance for this is OpenGl using the Palette Postprocessing and shadow maps set to high but that's just my preference.
Download
Version 1 contains Texture / Flat / Music and Sound effects
https://www.dropbox.com/s/9z5c633qu4efd ... s.wad?dl=0
Version 2 contains just Texture / Flat replacement
https://www.dropbox.com/s/gdwjw6uym250g ... d.wad?dl=0
Feel free to leave criticism, comments, praise, whatever.
Credits -
Monolith for the Blood textures / flats
Monolith for the Music which replaces the standard Doom2 music.
Midway / id for the Doom64 textures / flats
Rogue Entertainment for the Tree Sprites
Valve for a handful of sound effects (the Zombieman sfx idea was from Linguica's post over at Doomworld which replaced all sound effects with Half Life's.)