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Total Sound Modification for "FreeDoom"

PostPosted: Tue Jul 23, 2019 4:41 pm
by Bratish
FreeDoom - is very coolest open analogue of legendary Doom. Everything is beautiful in it... Except sounds. No one ever corrected him, and therefore most of players ended their acquaintance with FreeDoom just because of the low-quality sounds of monster, weapons & more. But suddenly, one day, The Boy appeared who took upon himself task - completely, from scratch, to Re-Making Sounds of FreeDoom for modern Doom ports, so that players would have Full Feling of immersion in game. And it was - Bratish, which presents the whole FreeDoom-community it's Total Sound Modification or Sound Patch for his game!

    1. Over 160 sound files with high bitrate, 32-bit float and .wav format & ONLY for modern Doom-ports!
    2. In addition to standard sounds, own added sounds for main menu, monsters, some weapons and ambience!
    3. With permission of Rich Douglas, samples from his EpiQuake Sound Pak are used in Total Sound Modification for FreeDoom!
    4. Creative Commons 0 License!

Spoiler: About this mod


Download Total Sound Modification for Freedoom

Thruly yours Bratish, The Soundman.

Re: Total Sound Modification for "FreeDoom"

PostPosted: Tue Jul 23, 2019 5:36 pm
by Enjay
Interesting sound pack. I gave it a quick whirl and it does change the feel of FreeDoom. I'll play a few more maps tomorrow to get a better flavour of it.

I'm not convinced that as far as FreeDoom as a whole is concerned "Everything is beautiful in it..." though. :P There is a lot of unfinished stuff in there that really needs some work before it can be called "beautiful" (mostly sprites).

Re: Total Sound Modification for "FreeDoom"

PostPosted: Fri Aug 30, 2019 1:21 pm
by Echelon5
The download link is dead. Mind re-upping?

Re: Total Sound Modification for "FreeDoom"

PostPosted: Tue Sep 15, 2020 3:07 pm
by Tetzlaff
This sounds really interesting. Could anyone re-up the file?

edit: I found this https://yadi.sk/d/Rq8ejOR_G5wo_Q
Is this the mod file (FD_Total_Sound_Modification.pk3)?