Subtle Lighting

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Kazudra
Posts: 126
Joined: Mon May 25, 2015 10:52 am

Subtle Lighting

Post by Kazudra »

Started off as a mini-mod directed towards Lava glow, ended up being a re-interpretation of a PSX Lighting mod.

Also, This is my first mod! YAY! It always starts with messing around with Slade, doesn't it?

Lighting has been sourced from the textures themselves, Aiming to bring in just a little more lighting and Color without over-doing it. Due to the plethora of Red Lighting options I've decided to add 2 flats for blue to add contrast. Lava varies in glow color while RRock8-5(and Slime12-09) have a breathing effect. This does mean that maps that use darkness (like Sigil) remain unaffected, and I do say, While it looks a bit like an art-house in Doom1, Doom2 looks amazing.

And Here's the Screenshots!



[imgur]https://imgur.com/i7MyO2r[/imgur
]

Smooth Doom, Smooth Textures, brightmaps_plus(disabled sprites and Nuke glows), Sprite Shadows, Fullscreen Huds, and Cathy's Ray Tube were all used together with this mod to produce these Screenshots.

Download Version 1.0 Here!
Last edited by Kazudra on Sun Mar 08, 2020 10:38 pm, edited 1 time in total.
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MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
Contact:

Re: Subtle Lighting

Post by MFG38 »

I'm not so sure I'd call some of these effects subtle, but they definitely breathe some new life into the familiar visuals. Overall, not bad. :D
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Morgul
Posts: 55
Joined: Mon Jun 04, 2018 2:26 am
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Subtle Lighting

Post by Morgul »

I'm using this mod with DarkDoomZ and it looks awesome, it adds a nice color flavour to the maps, very fitting in a lot of contexs
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