SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement stage

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s

Postby Jamie Faith » Tue Nov 19, 2019 2:44 am

Thanks but those arent 4x upscaled tho
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Joined: 02 Feb 2019

Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Enhancements s

Postby Darkcrafter » Fri Nov 20, 2020 5:48 pm

v 0.96 - SSG enhanced. Now the doomguy holds two red shells instead of 1 like in the original Doom, contributes to SSG's brutality more - in my opinion of course.
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Joined: 23 Sep 2017
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement s

Postby Darkcrafter » Tue Jan 19, 2021 6:12 pm

v0.97 - January 20, 2021 update - the majority of guns polished a bit more.
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Joined: 23 Sep 2017
Location: Southern Russia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Postby iBrokeMyAss » Tue Jan 26, 2021 12:00 am

dammnnnn looks pretty sick
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Re: SmoothDoom Weapons Hi-Res-VanillaComplete;Refinement sta

Postby Darkcrafter » Sat Jan 30, 2021 3:24 pm

As soon as I think this looks done "enough" I will try to upscale the stuff even further. I'm thinking on adding black gloves variant but this is what I'm really not sure about; or not that soon. The work is super tedious! :blergh:
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Joined: 23 Sep 2017
Location: Southern Russia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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