by NightFright » Fri Nov 13, 2020 3:03 am
In earlier releases, the flames were fullbright and the skull had an orange tint. Not only did that not make sense since brightmaps don't recognize colors, it looked weird in general. The way it is now is much better, just the flames and the eyes are highlighted. It's more realistic and as Nash pointed out also looks better. It's definitely not a bug, that's all I can say.