Brightmaps Plus v1.71

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Brightmaps Plus v1.71

Postby NightFright » Mon May 18, 2020 11:10 am

I had hoped it was easy enough to figure out now. You only need one of the first two, depending on whether you are using Revenant100's Sprite Fixing Project or not. If you are loading the wrong file, you WILL notice it since brightmaps won't match the ingame sprites all the time.

I will again rephrase the downloads in the OP, hoping it will avoid any future confusion for good. And please, don't quote the entire OP. We can all read by ourselves, I believe.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Brightmaps Plus v1.71

Postby chrisssj2 » Mon May 18, 2020 12:12 pm

AL-97 wrote:Spritefixed brightmaps are for the Sprite Fixing Projects, as it says in the OP that you quoted, by the way.

Im new to all this modding since 2 days. So normal users use non spritefixed versions, unless using specifics maps?
chrisssj2
 
Joined: 18 May 2020

Re: Brightmaps Plus v1.71

Postby AL-97 » Mon May 18, 2020 4:17 pm

Use the "Brightmaps for Vanilla Sprites" file unless you are also using the Sprite Fixing Project mod. "Brightmaps for textures" PK3 can be safely loaded alongside both Vanilla and Sprite Fixing Projects PK3s.
User avatar
AL-97
 
Joined: 07 Dec 2016

Re: Brightmaps Plus v1.71

Postby NightFright » Tue May 19, 2020 1:31 am

It has nothing to do with maps, it's about sprites. The spritefix mod is applying some adjustments to sprites (like monsters, items, decorations etc) and some entries require brightmaps which are different from the ones for the original, unmodded sprites. If you don't use the sprite corrections made by Revenant100, you use the first package (1.1), otherwise package 1.2. Texture brightmaps can be used in any case, you can combine it with either of the first two packs.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Brightmaps Plus v1.71

Postby okbuddy » Sun Jun 07, 2020 6:05 pm

Using the latest GZDoom release, 4.4.0, many of the brightmaps for various textures don't work. No other mods/sprite replacements/etc outside of the Doom/Doom II sprite fix wads and these brightmap packs are being used. They all appear to work correctly in 4.3.3.
User avatar
okbuddy
 
Joined: 21 Jun 2019

Re: Brightmaps Plus v1.71

Postby NightFright » Mon Jun 08, 2020 1:42 am

If nothing has been changed with brightmaps definition syntax, I'd consider this a GZD bug which needs to be reported to the team.

There are only two brightmaps-related entries in the 4.4.0 changelog:
- handle brightmaps in the main shader instead of keeping separate instances around
- for warped textures, warp all layers. With this brightmaps finally work on warped textures


Not sure if any of these could cause issues (the second entry almost certainly not). But a quick test from my side confirms this, texture brightmaps won't work any longer in 4.4.0. I have taken the liberty to report the issue by myself.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Brightmaps Plus v1.71

Postby okbuddy » Mon Jun 08, 2020 2:03 pm

Cool. Thanks for making the report and also for your hard work and continued maintenance on this. These brightmaps, the minor sprite fix project and the sc55 music packs are my can't play without anymore autoloads.
User avatar
okbuddy
 
Joined: 21 Jun 2019

Re: Brightmaps Plus v1.71

Postby NightFright » Mon Jun 08, 2020 4:11 pm

So, it was a bug and affects brightmaps defined with the iwad parameter, which applies to almost all texture brightmaps in the mod. It should be fixed in the next GZD service release or, if you cannot wait, an upcoming development snapshot. Otherwise keep using an older GZD build for now.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Brightmaps Plus v1.71

Postby NightFright » Thu Jun 11, 2020 1:54 pm

With GZD 4.4.1, the issue should be fixed.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: Baronos, Carrotear and 2 guests