TheFerries wrote:I've been loving this mod, reminds me of that back to saturn X hud mod that appeared some years ago just a lot more simple and compatible.
I've been having one problem with this later version, everytime I quit the game (after starting a level) the game crashes, It tells me it had an access violation, I've uploaded the crash report that GZdoom can give you.
It's more of a nuisance than anything, but I wish for it to be fixed, I'm using GZdoom 4.2.4 if you wonder. In another note, I didn't know the Freedoom guy is now used for the crash message.
I'm not so good with how to read the crash reports, unfortunately. With that being said, I have a couple questions (if @axredneck could answer too, that would help):
- Are you running the 64-bit build of GZDoom, or the 32-bit version?
- Did you have the "Force HUD override" option on?
The HUD overriding was a source of many crashes while testing, and I THOUGHT that GZDoom 4.2.4 fixed these crashes, but I guess not entirely. If I can't guarantee that this feature is crash safe, I will just remove it entirely in the next version.
TheFerries wrote:And last question, Does this mod show custom key cards? I mean like green keys or other colors that some wads (specially Gzdoom wads) like to add, in vanilla the status bar did not show them but the fullscreen hud did.
Not at the moment, no. Can you provide me a mod that does this, and would make sense to use this HUD with? No promises, but I can look into it and see if I can come up with something.
Rex705 wrote:It would be cool if this HUD worked with the neural texter packs.
It does work with the Doom Neural texture pack

I'm currently seeing how to make the Heretic (and Hexen, while we're at it) Neural texture pack work correctly. Sadly, I couldn't make the upscales widescreen (and waifu2x just doesn't cut it here), so I will likely just make it so that the Neural upscale works correctly. The tradeoff will be that, like the original graphics, there will be cutoff in widescreen, but there's nothing I can do about that without access to the upscaling used for the neural pack, unfortunately.
EDIT: As a related note, the strings in this mod are no longer hardcoded, and could theoretically translated. If anyone wishes to translate stuff into a non-English language, shoot me a PM!