Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

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rayburn
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by rayburn »

I appreciate it! My mod is coming together slowly since it's the first time I'm doing stuff for ZDoom and I slack a lot, plus the issue is minor, so this is no problem at all. Thank you so much for such a grand contribution to this community, honestly.
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

You're welcome. :) For what it's worth, I have every intention to get the next version out ASAP - I can't really promise a timeline but a couple months from now, MAX, would be lovely (as it'd also be a huge weight off my shoulders!). But yeah, we'll see what happens. :) Thanks for your support!
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Fireseth
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Fireseth »

I've heard some people talking about how they can gib with SSG using Nashgore, but I can't for the life of me find anyway how to! Having the option to see gibs-galore using the SSG or chainsaw would be amazing (as seen in the newest version of Smoothdoom)- not sure if this is in the realm of something you could implement in the next version of Nashgore, or maybe something like a gibbing threshold?
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

I'm sorry but as part of the "universal mod" principle - weapon-specific gibbing mechanics won't be added. That would mean I would have to add code specifically for Doom's SSG and chainsaw, which violates "this mod is generic and doesn't assume what game you pair it with" idealogy. :)
Prem0
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Prem0 »

@Nash, I know I'm pretty late and someone probably might have asked this, But Do you have the normals and specular (masks) of the model textures? I wanted to add PBR to them and saw you already had plans to but didn't went through because you've explained what would happen if you make them Solid and stuff, I get the Z-Fighting stuff, but I really don't mind it since I have the blood toned down which actually doesn't generate that much blood and thus Z-Fighting is almost nil, well at least for me.

But anyway if you still have those Normals and Masks, then can I please have them? Thanks. :D
Rocket1
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Rocket1 »

Do I suggest mod compatibility on this page, or BLUDTYPE?
There is a feature in hideous destructor that would work amazing with this mod.
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

Rocket1 wrote:Do I suggest mod compatibility on this page, or BLUDTYPE?
There is a feature in hideous destructor that would work amazing with this mod.
Feel free to write the actor class names here in this thread, and I'll add them.
DarkkOne
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by DarkkOne »

Okay, I just played "Nobody Told Me About id" and I *really* like the way the blood on the wall is also a sprite there. Is there a way to do that with this mod? Like, I love the option to change blood spots on the floor to sprites (feels more "Doom" to me for whatever reason) but was kinda surprised there's not a corresponding option for walls (or, that the option doesn't also affect walls?)
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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

There won't be an option to change the wall blood to sprites, but in the work-in-progress version of the mod, the styling of the wall decal assets have been changed to match the blocky/chunky pixel art of the rest of the world in Doom.



Also, a technical problem with that changing the wall decal style in-game is that it's not possible (you cannot dynamically change what blood decal gets generated when something gets shot in-game - it is all handle in the engine's C++).

The best that could possibly be done is to load in an external mod that replaces the wall decals with a sprite-looking variant. That would mean I'd need to maintain two files, which I'm not in favor of.

Someone else is of course free to make a "sprite-based wall decal replacer" submod for NashGore if they want.
DarkkOne
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by DarkkOne »

Thanks. Makes sense. Mostly I think it's just my own like... when I see the decals layered over a texture, and the pixels are different sizes and not aligned, it really throws something in me off. But a separate sprite, not integrated into the texture, doesn't bother me. Just my own quirks. Though I will say, in the time between I found your Decals mod, and that, for whatever reason, seems to have made it at least a lot less distracting. Thanks for taking the time to answer!
dakka
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by dakka »

Just wanted to point out that on GZD 4.8.2 the squishy stringy flesh effect (whatever it's called) when enemies are crushed under something is no longer working, they just get crushed and nothing else. Following image might help you understand better:

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Nash
 
 
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Post by Nash »

dakka wrote:Just wanted to point out that on GZD 4.8.2 the squishy stringy flesh effect (whatever it's called) when enemies are crushed under something is no longer working, they just get crushed and nothing else.
Has been fixed for the next version of the mod.

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